Grappler

Grappler
Author: Lynn Denton
Publisher:
Total Pages: 238
Release: 2014-07-12
Genre: Wrestlers
ISBN: 9780692246085

He defeated Andre the Giant in the New Orleans Superdome and helped Jake "The Snake" Roberts invent the DDT. He tutored The Ultimate Warrior and strangled Bret Hart with a dead chicken. This is the true story of pro wrestling's overlooked legend. It chronicles the rags to almost-riches journey of Lynn "The Grappler" Denton. A star of pro wrestling's territorial era, Denton worked alongside the biggest names of the 1980s. Readers will learn about his adventures with ring icons such as Roddy Piper, Ric Flair and Harley Race. In addition, 'Grappler' features previously untold stories involving Bill Goldberg, Junkyard Dog, Ted Dibiase, Rick Rude, Curt Hennig and countless others.

The Grappler's Manifesto

The Grappler's Manifesto
Author: Lance Freimuth
Publisher: Victory Belt Publishing
Total Pages: 0
Release: 2011-12-22
Genre: Sports & Recreation
ISBN: 9780982565896

Far removed from other forms of combat, grappling is the one-on-one embodiment of a physical altercation. Face-to-face, only the grittiest fighter with the strongest fortitude dares to call himself a grappler. The Grappler's Manifesto is the definitive instructional guide to this most brutal of all fighting styles. A grappler chooses not to avoid his opponent, or swiftly dispatch him at a distance, but charges headlong into his adversary, grinding him down until he collapses. The grappler prevails in close-quarter fights because of his indomitable spirit and unflinching willpower. To become a true grappler requires technical acumen, but also the conviction to transform into a dispassionate warrior who simply keeps moving forward until the opponent yields. Calling upon the experience of the most methodical, ruthless, stoic fighters of our generation, The Grappler's Manifesto uses step-by-step color photographs and revealing narrative to illustrate exactly how the pros are able to flail their opponents on the mat and triumph over them in hand-to-hand combat. If you've ever wanted to know how to destroy an opponents' willpower and force him to surrender, you need this book.

Introduction to Game Design, Prototyping, and Development

Introduction to Game Design, Prototyping, and Development
Author: Jeremy Gibson Bond
Publisher: Addison-Wesley Professional
Total Pages: 2431
Release: 2022-08-05
Genre: Computers
ISBN: 0136619851

Learn All the Design & Development Skills You Need to Make Great Games with Unity, the World's Most Popular Professional Game Engine If you want to design and develop games, there is no substitute for strong, hands-on experience with modern techniques and tools. That is exactly what this book provides. Leading instructor and indie game developer Jeremy Gibson Bond covers all three disciplines that you need to succeed: game design theory, rapid iterative prototyping, and practical programming. Building on two previous best-sellers, this Third Edition contains hundreds of improvements across more than 400 new pages, all designed to make it even easier to understand and more useful in modern game development. The five game tutorials have been thoroughly revised and expanded to cover even more best practices for prototyping and development, and all examples now use Unity 2020.3 LTS (Long Term Support), a stable and feature-rich standard for years to come. The new content includes greatly enhanced tutorials, a chapter on Unity's high-performance Data-Oriented Tech Stack (DOTS), new Coding Challenges to help you transition to making your own games from scratch, and tips on next steps after you have finished the book. The revamped website includes playable versions of all example games, plus an exciting new tool that provides immediate feedback on potential errors in your own code. Part I: Game Design and Paper Prototyping Use the Layered Tetrad to understand and design powerful interactive experiences. Explore the core game design practices of paper prototyping, testing, and iteration. Learn effective strategies for staying on track and on schedule. Get tips for finding a rewarding job in today's industry. Part II: Programming C# in Unity Learn C# from the basics through class inheritance, object-oriented programming, and data-oriented design. Part III: Game Prototype Tutorials Implement games across five genres: arcade, casual physics, space shooter, solitaire card game, and top-down adventure game. Each game is designed to be easily extensible into your own projects.Take three games from prototype to “first playable” through new extended tutorial chapters that refi ne the games further than in previous editions of the book. NEW! Part IV: Next Steps Tackle the new, growing library of Coding Challenges, a proven method for transitioning from tutorials to creating your own projects from scratch.Get ideas and resources for new projects to tackle on your own.

Black Belt

Black Belt
Author:
Publisher:
Total Pages: 168
Release: 1996-12
Genre:
ISBN:

The oldest and most respected martial arts title in the industry, this popular monthly magazine addresses the needs of martial artists of all levels by providing them with information about every style of self-defense in the world - including techniques and strategies. In addition, Black Belt produces and markets over 75 martial arts-oriented books and videos including many about the works of Bruce Lee, the best-known marital arts figure in the world.

Nanorobots and the Hunt for H1no1

Nanorobots and the Hunt for H1no1
Author: E. j. Perkins
Publisher: Dog Ear Publishing
Total Pages: 110
Release: 2011
Genre:
ISBN: 1608448061

Kenneth and Keesa Rogers are not normal parents with normal jobs. They invent warrior nanorobots that mimic their son's awesome martial art skills. But top secret information such as warrior nanorobots is not something they share with their four adventurous children until an evil scientist genetically engineers a H1NO1 viral mutant powerful enough to wipe out the human race. When that happens the parents divulge all their top secrets and move their family to the scariest place on earth, the Ituri Rainforest. Inside this hot zone of majestic beauty and mind-blowing danger, they risk everything in their hunt for H1NO1.

Author: Robert B. Chambers
Publisher: AuthorHouse
Total Pages: 270
Release: 2008-11-06
Genre:
ISBN: 1434361209

Third in the Series of Hobee's Quest Books: In the Deep (Theme: Bullies), that is Non-Violent Adventure Sagas with Hobee and Bobit. We last left them stranded when their ship sailed off with out them. They had to seek out the Head Tool Teeker D.J. once again to ask him for help on getting off the Island. The Head Tool Teeker had a Cycle-sub built that was powered by two bicycles that would take Hobee and Bobit to the deepest parts of the Pacific Ocean and beyond in their search of others like Hobee. They end up finding the Skoodaddles and helping them in getting rid of their bullies. In return the Skoodaddles give Hobee a map of the Northern Pacific Ocean floor and the secrets to the hidden Gates of Ambiguous that lead to unknown Oceans. In their explorations they find a small island called the Island of Pretend. The King there is a bully and makes others do thing they don't want to do. In their search of the small island they find out how to navigate by using the stars and find more clues left by the Marching Rodent Explorers.

Jits-Fit

Jits-Fit
Author: Daniel Fredell
Publisher:
Total Pages: 116
Release: 2016-09-29
Genre:
ISBN: 9781536980851

"The human body is the deadliest weapon ever created. It can squat, bend, press, pull, rotate, sprint, hit, and kick on command without the need of an external attachments. Brazilian Jiu-Jitsu is a software update that teaches you how to properly use the tools you were born with. In the words of Grand Master Helio Gracie, "What the Samurai did with their swords, we do with our hands." The Samurai knew the importance of keeping their swords sharp and conditioned for peak performance in battle. This is why it is important to supplement resistance training with Jiu-Jitsu. The techniques are very important, but maintaining a healthy, strong body will not only assist the technique, it will also create the resilience needed to combat injuries. In this book, I will show you how to build training systems with exercises that directly translate into the Jiu-Jitsu lifestyle. Technique will usually beat strength, but we have all been smashed and picked apart by a meathead with a lighter belt. Why not have the best of both worlds?"Jits-Fit: The Grappler's Guide to Fitness is the instruction manual for developing a body built for battle. The movements and content within these pages will build both physical and mental strength, endurance, and skill. I wrote this book because I was sick of looking for it. I needed this book when I went from being an expert gym rat to a wide eyed white belt. My body just did not want to move the in the ways of the experienced grapplers and I hated not being good at something. Not being able to defend myself and not being able to learn the techniques because of my rigid training style. So instead of continuing to search for the book that I could not find, I decided to write the damn thing. This is my way of giving back to the Jiu-Jitsu community that has had, and continues to have, a profoundly positive impact on my life. If you have ever stepped on the mat, then you know that you are a part of a family. And if you have never had the pleasure, I encourage you to find an academy because you have no idea what you are missing.

Into the Blue

Into the Blue
Author: Lee Hammock
Publisher: Bastion Press, Inc.
Total Pages: 106
Release: 2004-02
Genre: Games & Activities
ISBN: 9781592630158

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Fighting Scholars

Fighting Scholars
Author: Raúl Sánchez García
Publisher: Anthem Press
Total Pages: 234
Release: 2014-12-01
Genre: Sports & Recreation
ISBN: 1783083468

‘Fighting Scholars’ offers the first book-length overview of the ethnographic study of martial arts and combat sports. The book’s main claim is that such activities represent privileged grounds to access different social dimensions, such as emotion, violence, pain, gender, ethnicity and religion. In order to explore these dimensions, the concept of ‘habitus’ is presented prominently as an epistemic remedy for the academic distant gaze of the effaced academic body. The book’s most innovative features are its empirical focus and theoretical orientation. While ethnographic research is a widespread and popular approach within the social sciences, combat sports and martial arts have yet to be sufficiently interrogated from an ethnographic standpoint. The different contributions of this volume are aligned within the same project that began to crystallize in Loïc Wacquant’s ‘Body and Soul’: the construction of a ‘carnal sociology’ that constitutes an exploration of the social world ‘from’ the body.