How to Code a Sandcastle

How to Code a Sandcastle
Author: Josh Funk
Publisher: Penguin
Total Pages: 23
Release: 2018-05-15
Genre: Juvenile Fiction
ISBN: 0425292010

From the computer science nonprofit Girls Who Code comes this lively and funny story introducing kids to computer coding concepts. All summer, Pearl has been trying to build the perfect sandcastle, but out-of-control Frisbees and mischievous puppies keep getting in the way! Pearl and her robot friend Pascal have one last chance, and this time, they’re going to use code to get the job done. Using fundamental computer coding concepts like sequences and loops, Pearl and Pascal are able to break down their sandcastle problem into small, manageable steps. If they can create working code, this could turn out to be the best beach day ever! With renowned computer science nonprofit Girls Who Code, Josh Funk and Sara Palacios use humor, relatable situations, and bright artwork to introduce kids to the fun of coding.

The Sandcastle That Lola Built

The Sandcastle That Lola Built
Author: Megan Maynor
Publisher: Dragonfly Books
Total Pages: 33
Release: 2022-05-10
Genre: Juvenile Fiction
ISBN: 0593480104

A modern, summery spin on the classic The House That Jack Built, in which Lola's day at the beach leads to new friends and a giant sandcastle. Lola is building her dream sandcastle--one with a tall, tall tower and sea glass that sends signals to mermaids. But the beach is crowded, and soon enough, a boy steps on her castle. Not to worry! Lola recruits him to build a wall. When a toddler with a bulldozer starts digging too close the walls, Lola decides he can be in charge of digging the moat. As the sandcastle grows, so does Lola's friendly group of helpers. There's only one thing that Lola doesn't want near the sandcastle: a wave! Will the new friends be able to salvage the mermaids' castle when their hard work is washed away?

Ava in Code Land

Ava in Code Land
Author: Jess Hitchman
Publisher: Feiwel & Friends
Total Pages: 19
Release: 2020-04-14
Genre: Juvenile Fiction
ISBN: 1250784441

A little girl must use her coding skills to save her video-game home in Ava in Code Land, an adorable debut picture book by Jess Hitchman and Gavin Cullen, illustrated by Liere Martin. Ava thinks living in a video game is pretty cool. She and her cat, Pixels, spend their days riding breakfast rollercoasters and heading to underwater discos. And if something isn't exactly perfect, Ava can reprogram the world to be just the way she likes it. But then the game's villain, Max Hacksalot, comes along on his magical pirate unicorn and breaks all of Ava's code. When Max manages to send them all to the Game Over screen, it's up to Ava and her coding skills to save the day!

Lost in the Library

Lost in the Library
Author: Josh Funk
Publisher: Henry Holt Books For Young Readers
Total Pages: 45
Release: 2018-08-28
Genre: Juvenile Fiction
ISBN: 1250155010

"Patience, one of the New York Public Library lions, is missing and Fortitude, the other lion, searches the building from top to bottom seeking him"--Provided by publisher.

Handbook of Research on Transforming Teachers’ Online Pedagogical Reasoning for Engaging K-12 Students in Virtual Learning

Handbook of Research on Transforming Teachers’ Online Pedagogical Reasoning for Engaging K-12 Students in Virtual Learning
Author: Niess, Margaret L.
Publisher: IGI Global
Total Pages: 664
Release: 2021-06-25
Genre: Education
ISBN: 1799872246

The COVID-19 pandemic drastically transformed the classroom by keeping students and teachers apart for the sake of safety. As schools emptied, remote learning rapidly expanded through online services and video chatrooms. Unfortunately, this disrupted many students and teachers who were not accustomed to remote classrooms. This challenge has forced K-12 teachers to think differently about teaching. Unexpectedly and with little time to prepare, they have been confronted with redesigning their curriculum and instruction from face-to-face to online virtual classrooms to protect students from the COVID-19 virus while ensuring that these new online initiatives remain sustainable and useful in the post-pandemic world. As teachers learn to take advantage of the affordances and strengths of the multiple technologies available for virtual classroom instruction, their instruction both in online and face-to-face will impact what and how students learn in the 21st century. The Handbook of Research on Transforming Teachers’ Online Pedagogical Reasoning for Engaging K-12 Students in Virtual Learning examines the best practices and pedagogical reasoning for designing online strategies that work for K-12 virtual learning. The initial section provides foundational pedagogical ideas for constructing engaging virtual learning environments that leverage the unique strengths and opportunities while avoiding the weaknesses and threats of the online world. The following chapters present instructional strategies for multiple grade levels and content areas: best practices that work, clearly describing why they work, and the teachers’ pedagogical reasoning that supports online implementations. The chapters provide ways to think about teaching in virtual environments that can be used to guide instructional strategy choices and recognizes the fundamental differences between face-to-face and virtual environments as an essential design component. Covering such topics as K-12 classrooms, pedagogical reasoning, and virtual learning, this text is perfect for professors, teachers, students, educational designers and developers, instructional technology faculty, distance learning faculty, and researchers interested in the subject.

Girls Who Code

Girls Who Code
Author: Reshma Saujani
Publisher: Penguin
Total Pages: 193
Release: 2018-08-14
Genre: Juvenile Nonfiction
ISBN: 0425287556

NEW YORK TIMES BESTSELLER! Part how-to, part girl-empowerment, and all fun, from the leader of the movement championed by Sheryl Sandberg, Malala Yousafzai, and John Legend. Since 2012, the organization Girls Who Code has taught computing skills to and inspired over 40,000 girls across America. Now its founder, and author Brave Not Perfect, Reshma Saujani, wants to inspire you to be a girl who codes! Bursting with dynamic artwork, down-to-earth explanations of coding principles, and real-life stories of girls and women working at places like Pixar and NASA, this graphically animated book shows what a huge role computer science plays in our lives and how much fun it can be. No matter your interest—sports, the arts, baking, student government, social justice—coding can help you do what you love and make your dreams come true. Whether you’re a girl who’s never coded before, a girl who codes, or a parent raising one, this entertaining book, printed in bold two-color and featuring art on every page, will have you itching to create your own apps, games, and robots to make the world a better place.

You Can't Dance to These Rhythms

You Can't Dance to These Rhythms
Author: Brian P. Cleary
Publisher: Millbrook Press
Total Pages: 28
Release: 2019
Genre: Juvenile Nonfiction
ISBN: 1541545591

Locate her food bowl -- Place on counter -- Reach for can of cat food -- Locate can opener -- Remove lid from can -- Scoop contents from can into kitty's bowl -- Recycle aluminum can -- Locate water bowl -- Run tap water into bowl until 3/4 full -- Place both bowls on kitty's mat.

This Python Isn't a Snake

This Python Isn't a Snake
Author: Brian P. Cleary
Publisher: Lerner Digital ™
Total Pages: 24
Release: 2019-08-01
Genre: Juvenile Nonfiction
ISBN: 1541575040

Audisee® eBooks with Audio combine professional narration and text highlighting for an engaging read aloud experience! Cats can code? These cats sure can! Playful rhyming verse and goofy illustrations introduce coding languages and syntax. Readers will learn why we need special languages for coding and see examples from a number of languages. And they'll quickly find out why correct syntax is key for avoiding up-mixes mix-ups! Author Brian P. Cleary, illustrator Martin Goneau, and the enthusiastic CATegorical cats offer a fun and accessible introduction to these key coding concepts.

Handbook of Research on Integrating Computer Science and Computational Thinking in K-12 Education

Handbook of Research on Integrating Computer Science and Computational Thinking in K-12 Education
Author: Keengwe, Jared
Publisher: IGI Global
Total Pages: 385
Release: 2019-12-13
Genre: Education
ISBN: 1799814807

As technology continues to develop and prove its importance in modern society, certain professions are acclimating. Aspects such as computer science and computational thinking are becoming essential areas of study. Implementing these subject areas into teaching practices is necessary for younger generations to adapt to the developing world. There is a critical need to examine the pedagogical implications of these technological skills and implement them into the global curriculum. The Handbook of Research on Integrating Computer Science and Computational Thinking in K-12 Education is a collection of innovative research on the methods and applications of computer science curriculum development within primary and secondary education. While highlighting topics including pedagogical implications, comprehensive techniques, and teacher preparation models, this book is ideally designed for teachers, IT consultants, curriculum developers, instructional designers, educational software developers, higher education faculty, administrators, policymakers, researchers, and graduate students.