Invisible: A Graphic Novel

Invisible: A Graphic Novel
Author: Christina Diaz Gonzalez
Publisher: Scholastic Inc.
Total Pages: 212
Release: 2022-08-02
Genre: Juvenile Fiction
ISBN: 1338194569

A USA TODAY and Indie Bestseller! For fans of New Kid and Allergic, a must-have graphic novel about five very different students who are forced together by their school to complete community service... and may just have more in common than they thought. Can five overlooked kids make one big difference? There's George: the brain Sara: the loner Dayara: the tough kid Nico: the rich kid And Miguel: the athlete And they're stuck together when they're forced to complete their school's community service hours. Although they're sure they have nothing in common with one another, some people see them as all the same . . . just five Spanish-speaking kids. Then they meet someone who truly needs their help, and they must decide whether they are each willing to expose their own secrets to help . . . or if remaining invisible is the only way to survive middle school. With text in English and Spanish, Invisible features a groundbreaking format paired with an engaging, accessible, and relatable storyline. This Breakfast Club--inspired story by Christina Diaz Gonzalez, award-winning author of Concealed, and Gabriela Epstein, illustrator of two Baby-Sitters Club graphic novel adaptations, is a must-have graphic novel about unexpected friendships and being seen for who you really are.

The Cambridge Companion to the Graphic Novel

The Cambridge Companion to the Graphic Novel
Author: Stephen E. Tabachnick
Publisher: Cambridge University Press
Total Pages: 246
Release: 2017-07-03
Genre: Literary Criticism
ISBN: 1108239080

Since the graphic novel rose to prominence half a century ago, it has become one of the fastest growing literary/artistic genres, generating interest from readers globally. The Cambridge Companion to the Graphic Novel examines the evolution of comic books into graphic novels and the distinct development of this art form both in America and around the world. This Companion also explores the diverse subgenres often associated with it, such as journalism, fiction, historical fiction, autobiography, biography, science fiction and fantasy. Leading scholars offer insights into graphic novel adaptations of prose works and the adaptation of graphic novels to films; analyses of outstanding graphic novels, like Maus and The Walking Man; an overview which distinguishes the international graphic novel from its American counterpart; and analyses of how the form works and what it teaches, making this book a key resource for scholars, graduate students and undergraduate students alike.

The Graphic Novel Classroom

The Graphic Novel Classroom
Author: Maureen Bakis
Publisher: Simon and Schuster
Total Pages: 172
Release: 2014-08-05
Genre: Education
ISBN: 1629140880

Every teacher knows that keeping adolescents interested in learning can be challenging—The Graphic Novel Classroom overcomes that challenge. In these pages, you will learn how to create your own graphic novel in order to inspire students and make them love reading. Create your own superhero to teach reading, writing, critical thinking, and problem solving! Secondary language arts teacher Maureen Bakis discovered this powerful pedagogy in her own search to engage her students. Amazingly successful results encouraged Bakis to provide this learning tool to other middle and high school teachers so that they might also use this foolproof method to inspire their students. Readers will learn how to incorporate graphic novels into their classrooms in order to: Teach twenty-first-century skills such as interpretation of content and form Improve students’ writing and visual comprehension Captivate both struggling and proficient students in reading Promote authentic literacy learning Develop students’ ability to create in multiple formats This all-encompassing resource includes teaching and learning models, text-specific detailed lesson units, and examples of student work. An effective, contemporary way to improve learning and inspire students to love reading, The Graphic Novel Classroom is the perfect superpower for every teacher of adolescent students!

Graphic Novels Now

Graphic Novels Now
Author: Francisca Goldsmith
Publisher: American Library Association
Total Pages: 124
Release: 2005-08-15
Genre: Antiques & Collectibles
ISBN: 9780838909041

In 1992, Maus, a graphic novel by Art Spiegelman, won the Pulitzer Prize. The genre has been growing ever since, appealing to the visual-oriented Gen-X and Gen-Y, as well as to reluctant readers, those of all ages seeking alternative viewpoints, and anyone willing to take both image and word into consideration. Graphic Novels Now helps librarians new to the genre with all the key issues related to these unique books. Expert author Francisca Goldsmith shares smart advice, from how to develop a well-rounded collection by finding reviews and reliable publishers and distributors to shelving, catal.

Chavo the Invisible

Chavo the Invisible
Author: Lee Nordling
Publisher: Graphic Universe ™
Total Pages: 40
Release: 2018-01-01
Genre: Juvenile Fiction
ISBN: 1541518705

Chavo is the last player to get picked for capture the flag. But that's okay. Chavo's small, but he just might surprise people with his quick thinking. Can Chavo protect his flag? Will he outwit the other team? Find out in this word-free graphic novel, the third installment in the Game for Adventure series.

The Graphic Novel

The Graphic Novel
Author: Jan Baetens
Publisher: Cambridge University Press
Total Pages: 297
Release: 2015
Genre: Comics & Graphic Novels
ISBN: 1107025230

This book provides both students and scholars with a critical and historical introduction to the graphic novel. Jan Baetens and Hugo Frey explore this exciting form of visual and literary communication, showing readers how to situate and analyse graphic novels since their rise to prominence half a century ago. Several key questions are addressed: what is the graphic novel? How do we read graphic novels as narrative forms? Why is page design and publishing format so significant? What theories are developing to explain the genre? How is this form blurring the categories of high and popular literature? Why are graphic novelists nostalgic for the old comics? The authors address these and many other questions raised by the genre. Through their analysis of the works of many well-known graphic novelists - including Bechdel, Clowes, Spiegelman and Ware - Baetens and Frey offer significant insights for future teaching and research on the graphic novel.

500 Essential Graphic Novels

500 Essential Graphic Novels
Author: Gene Kannenberg
Publisher: Harper Collins
Total Pages: 532
Release: 2008-08-05
Genre: Comic books, strips, etc
ISBN: 0061474517

500 Essential Graphic Novels is an all-in-one guide to this exciting form of visual literature. Including more than 350 authors and 400 artists, this lush volume contains an essential mix of some of the finest visually-stunning stories of our time. From politically-charged non-fiction sagas to imaginative fantasy tales, this ultimate guide has something to satisfy everyone's taste. The first of its kind, this book focuses on each graphic novel separately, honing in on art technique, style and prose, plus an age rating system so parents will know what is suitable for their children. Chapters are divided by genre, complete with individual plot synopses and star-scaled reviews for each book, providing the reader with a concise and balanced understanding of today's best graphic novels.

Graphic Novels

Graphic Novels
Author: Michael Pawuk
Publisher: Bloomsbury Publishing USA
Total Pages: 1113
Release: 2017-05-30
Genre: Language Arts & Disciplines
ISBN:

Covering genres from adventure and fantasy to horror, science fiction, and superheroes, this guide maps the vast terrain of graphic novels, describing and organizing titles to help librarians balance their graphic novel collections and direct patrons to read-alikes. New subgenres, new authors, new artists, and new titles appear daily in the comic book and manga world, joining thousands of existing titles—some of which are very popular and well-known to the enthusiastic readers of books in this genre. How do you determine which graphic novels to purchase, and which to recommend to teen and adult readers? This updated guide is intended to help you start, update, or maintain a graphic novel collection and advise readers about the genre. Containing mostly new information as compared to the previous edition, the book covers iconic super-hero comics and other classic and contemporary crime fighter-based comics; action and adventure comics, including prehistoric, heroic, explorer, and Far East adventure as well as Western adventure; science fiction titles that encompass space opera/fantasy, aliens, post-apocalyptic themes, and comics with storylines revolving around computers, robots, and artificial intelligence. There are also chapters dedicated to fantasy titles; horror titles, such as comics about vampires, werewolves, monsters, ghosts, and the occult; crime and mystery titles regarding detectives, police officers, junior sleuths, and true crime; comics on contemporary life, covering romance, coming-of-age stories, sports, and social and political issues; humorous titles; and various nonfiction graphic novels.

The Comic Book as Research Tool

The Comic Book as Research Tool
Author: Stephen R. O'Sullivan
Publisher: Walter de Gruyter GmbH & Co KG
Total Pages: 276
Release: 2023-11-06
Genre: Language Arts & Disciplines
ISBN: 3110781220

This book contributes to a growing body of work celebrating the visual methods and tools that aid knowledge transfer and welcome new audiences to social science research. Visual research methodological milestones highlight a trajectory towards the adoption of more creative and artistic media. As such, the book is dedicated to exploring the creative potential of the comic book medium, and how it can assist the production and communication of scientific knowledge. The cultural blueprint of the comic book is examined, and the unique structure and grammar of the form deconstructed and adapted for research support. Along with two illustrated research comics, Toxic Play and 10 Business Days, the book offers readers numerous comic-based illustration activities and creative visual exercises to support data generation, foster conversational knowledge exchanges, facilitate inference, analysis, and interpretation, while nurturing the necessary skills to illustrate and create research comics. The book engages a diverse audience and is an illuminating read for visual novices, experts, and all in-betweeners.