J2ME Games with MIDP2

J2ME Games with MIDP2
Author: Carol Hamer
Publisher: Apress
Total Pages: 295
Release: 2004-06-01
Genre: Computers
ISBN: 1430206977

Killer Game Programming in Java

Killer Game Programming in Java
Author: Andrew Davison
Publisher: "O'Reilly Media, Inc."
Total Pages: 1000
Release: 2005-05-20
Genre: Computers
ISBN: 0596552904

Although the number of commercial Java games is still small compared to those written in C or C++, the market is expanding rapidly. Recent updates to Java make it faster and easier to create powerful gaming applications-particularly Java 3D-is fueling an explosive growth in Java games. Java games like Puzzle Pirates, Chrome, Star Wars Galaxies, Runescape, Alien Flux, Kingdom of Wars, Law and Order II, Roboforge, Tom Clancy's Politika, and scores of others have earned awards and become bestsellers.Java developers new to graphics and game programming, as well as game developers new to Java 3D, will find Killer Game Programming in Java invaluable. This new book is a practical introduction to the latest Java graphics and game programming technologies and techniques. It is the first book to thoroughly cover Java's 3D capabilities for all types of graphics and game development projects.Killer Game Programming in Java is a comprehensive guide to everything you need to know to program cool, testosterone-drenched Java games. It will give you reusable techniques to create everything from fast, full-screen action games to multiplayer 3D games. In addition to the most thorough coverage of Java 3D available, Killer Game Programming in Java also clearly details the older, better-known 2D APIs, 3D sprites, animated 3D sprites, first-person shooter programming, sound, fractals, and networked games. Killer Game Programming in Java is a must-have for anyone who wants to create adrenaline-fueled games in Java.

Learn Blackberry Games Development

Learn Blackberry Games Development
Author: Carol Hamer
Publisher: Apress
Total Pages: 496
Release: 2010-04-29
Genre: Computers
ISBN: 1430227192

BlackBerry smart phones aren’t just for business. In fact, throw away that boring spreadsheet, tear up that yearly budget report—the BlackBerry is a lean, mean game-playing machine. Carol Hamer and Andrew Davison, expert software game developers, show you how to leverage the BlackBerry JavaTM Development Environment (based on Java ME) to design and create fun, sophisticated game applications from role playing to dueling with light sabers. The BlackBerry: not as clumsy or as random as a blaster—an elegant device, for a more civilized age. In this book, Carol and Andrew give you the professional techniques you need to use music, 2D and 3D graphics, maps, and game design patterns to build peer-to-peer games, role playing games, and more for the BlackBerry.

Pro Java ME Apps

Pro Java ME Apps
Author: Ovidiu Iliescu
Publisher: Apress
Total Pages: 355
Release: 2011-07-22
Genre: Computers
ISBN: 1430233281

Pro Java ME Apps gives you, the developer, the know-how required for writing sophisticated Java ME applications and for taking advantage of this huge potential market. Java ME is the largest mobile software platform in the world, supported by over 80% of all phones. You'll cover what Java ME is and how it compares to other mobile software platforms, how to properly design and structure Java ME applications, how to think like an experienced Java ME developer, what common problems and pitfalls you may run into, how to optimize your code, and many other key topics. Unlike other Java ME books out there, which only teach the reader the basics of Java ME by way of a few simple examples, this book presents a broader, eagle-eye picture of a complete Java ME application and what writing one involves. From there, the book presents, explains, and helps you to implement all the essential aspects of Java ME development, from the user interface to client-server communication. As this unfolds, the decisions and reasoning behind the code are also presented. The book assumes that the reader is already familiar with Java ME and Java applications in general. Based on and geared towards real-life Java ME scenarios Guides the reader through the entire process of developing a high-quality Java ME application Explains the decisions made at each step, gives advice and examples of good practices vs. bad practices

Creating Mobile Games

Creating Mobile Games
Author: Carol Hamer
Publisher: Apress
Total Pages: 422
Release: 2007-10-18
Genre: Computers
ISBN: 1430204184

Practical Java ME Game Projects with MIDP is or will likely be the first Java games book for the newly updated and now open source Java Micro Edition (ME). And it will be first and possibly only that covers all MIDP versions 1-3. Online updates and discussions are available through the author’s well-known blog site. From a basic game to professional game projects, this book has what you need to be a mobile Java game developer (and player).

Micro Java Game Development

Micro Java Game Development
Author: David Fox
Publisher: Addison-Wesley Professional
Total Pages: 580
Release: 2002
Genre: Computers
ISBN: 9780672323423

-- Provides exhaustive coverage of J2ME games, extensions, portable devices and competitive environments.

Beginning J2ME

Beginning J2ME
Author: Sing Li
Publisher:
Total Pages: 488
Release: 2005-04-21
Genre: Computers
ISBN:

* J2ME or Wireless Java development platform is a topic of interest, and is still a hot topic for shows like JavaOne. * Empowered by info on GUI graphics, sound, and music; enables a beginning wireless Java developer to build games for cell phone and other wireless devices. * Easy-to-read style with lots of practical, hands-on code examples.

Software Process Change

Software Process Change
Author: Qing Wang
Publisher: Springer
Total Pages: 369
Release: 2006-07-25
Genre: Computers
ISBN: 354034201X

This book constitutes the refereed proceedings of the First joint International Software Process Workshop and the International Workshop on Software Process Simulation and Modeling, SPW/ProSim 2006. The 34 revised full papers presented together with 4 keynote addresses are organized in topical sections on process tailoring and decision-support, process tools and metrics, process management, process representation, analysis and modeling, process simulation modeling, process simulation applications, and experience report.