Math Maker Lab

Math Maker Lab
Author: DK
Publisher: Penguin
Total Pages: 160
Release: 2021-07-13
Genre: Juvenile Nonfiction
ISBN: 0744052718

A fun and engaging STEM activity book for kids that combines creativity and calculations - perfect for budding mathematicians! This is the perfect math exercise book for children interested in the STEM field. Choose between 27 creative projects and experiments that will turn your child into a math whizz! It's the perfect book for curious minds interested in taking the mystery out of math. Explore the exciting world of numbers and math problem-solving! In the pages of this math book for kids you’ll discover: • 27 hands-on creative projects to engage reluctant mathematicians between the ages of 9-12 • Easy-to-follow step-by-step instructions will show you how to make each project • All materials used can be easily found around your home with no specialist equipment needed • Every project includes an explanation of how math is involved in creating the project or the results of the experiment • Real-world math projects show that math isn’t just abstract - it has an impact in the real world too! Produced in conjunction with the Smithsonian Institution, SI Math Maker Lab is designed to appeal to math geeks and those that prefer practical projects. To complete these engaging projects, kids don’t need to be math geniuses or even know how to use a calculator. Each task comes with easy-to-follow instructions, photographs, and illustrations to help whip up super cool mathematics creations! SI Math Maker Lab features interesting activities that cover many aspects of the subject including measurement, geometry, and trigonometry. Kids will combine art and math by learning to draw impossible objects - creating beautiful patterns to make things like a timetable dreamcatcher or perfect the ratio for making refreshing fruit drinks. Each project has an explanatory box that demonstrates how math is applied to the activity to demystify and make math fun!

Math Maker Lab

Math Maker Lab
Author: Michelle Crane (Editor)
Publisher:
Total Pages:
Release: 2021
Genre: Mathematics
ISBN: 9780744052725

Get hands-on with 27 creative projects and experiments that will turn you into a math whiz.Explore the exciting world of numbersWhether you're a math geek or prefer practical hands-on projects, this ebook combines creativity with calculations. You don't have to be a genius or even need a calculator. Each of the super-fun make-and-do projects in this ebook comes with simple step-by-step photographs and instructions that will help you whip up a cool math creation.Perfect for kids who are interested in STEM (science, technology, engineering, and math), Math Maker Lab features activities that cover many aspects of math, including numbers, measurement, and geometry. You'll combine art and math by drawing impossible objects, create beautiful patterns to make a times-table dream catcher, and perfect the ratio for making refreshing fruit drinks. Throughout the ebook, explanatory boxes show you how the math works and how the skills you've learned can be used in the real world.Math Maker Lab is the perfect for curious kids who are interested in taking the mystery out of math.

3D Printing and Maker Lab for Kids

3D Printing and Maker Lab for Kids
Author: Eldrid Sequeira
Publisher: Quarry Books
Total Pages: 147
Release: 2020-02-18
Genre: Juvenile Nonfiction
ISBN: 163159799X

Create 25 amazing projects with 3D printing! With 3D Printing and Maker Lab for Kids, you can explore the creative potential behind this game-changing technology. Design your projects using free browser-based versions of CAD software Tinkercad and SketchUp. Follow the simple steps to create a variety of different projects. Learn about the fascinating science behind your creations. Get guidance on organizing team activities and contests. The popular Lab for Kids series features a growing list of books that share hands-on activities and projects on a wide host of topics, including art, astronomy, clay, geology, math, and even how to create your own circus—all authored by established experts in their fields. Each lab contains a complete materials list, clear step-by-step photographs of the process, as well as finished samples. The labs can be used as singular projects or as part of a yearlong curriculum of experiential learning. The activities are open-ended, designed to be explored over and over, often with different results. Geared toward being taught or guided by adults, they are enriching for a range of ages and skill levels. Gain firsthand knowledge on your favorite topic with Lab for Kids. Be a part of the future with 3D Printing and Maker Lab for Kids!

3D Printing in Mathematics

3D Printing in Mathematics
Author: Maria Trnkova
Publisher: American Mathematical Society
Total Pages: 242
Release: 2023-11-07
Genre: Mathematics
ISBN: 1470469162

This volume is based on lectures delivered at the 2022 AMS Short Course “3D Printing: Challenges and Applications” held virtually from January 3–4, 2022. Access to 3D printing facilities is quickly becoming ubiquitous across college campuses. However, while equipment training is readily available, the process of taking a mathematical idea and making it into a printable model presents a big hurdle for most mathematicians. Additionally, there are still many open questions around what objects are possible to print, how to design algorithms for doing so, and what kinds of geometries have desired kinematic properties. This volume is focused on the process and applications of 3D printing for mathematical education, research, and visualization, alongside a discussion of the challenges and open mathematical problems that arise in the design and algorithmic aspects of 3D printing. The articles in this volume are focused on two main topics. The first is to make a bridge between mathematical ideas and 3D visualization. The second is to describe methods and techniques for including 3D printing in mathematical education at different levels— from pedagogy to research and from demonstrations to individual projects. We hope to establish the groundwork for engaged academic discourse on the intersections between mathematics, 3D printing and education.

Math Maker Lab

Math Maker Lab
Author: DK
Publisher: National Geographic Books
Total Pages: 0
Release: 2021-07-13
Genre: Juvenile Nonfiction
ISBN: 0744027527

A fun and engaging STEM activity book for kids that combines creativity and calculations - perfect for budding mathematicians! This is the perfect math exercise book for children interested in the STEM field. Choose between 27 creative projects and experiments that will turn your child into a math whizz! It's the perfect book for curious minds interested in taking the mystery out of math. Explore the exciting world of numbers and math problem-solving! In the pages of this math book for kids you’ll discover: • 27 hands-on creative projects to engage reluctant mathematicians between the ages of 9-12 • Easy-to-follow step-by-step instructions will show you how to make each project • All materials used can be easily found around your home with no specialist equipment needed • Every project includes an explanation of how math is involved in creating the project or the results of the experiment • Real-world math projects show that math isn’t just abstract - it has an impact in the real world too! Produced in conjunction with the Smithsonian Institution, SI Math Maker Lab is designed to appeal to math geeks and those that prefer practical projects. To complete these engaging projects, kids don’t need to be math geniuses or even know how to use a calculator. Each task comes with easy-to-follow instructions, photographs, and illustrations to help whip up super cool mathematics creations! SI Math Maker Lab features interesting activities that cover many aspects of the subject including measurement, geometry, and trigonometry. Kids will combine art and math by learning to draw impossible objects - creating beautiful patterns to make things like a timetable dreamcatcher or perfect the ratio for making refreshing fruit drinks. Each project has an explanatory box that demonstrates how math is applied to the activity to demystify and make math fun!

Great STEM Projects

Great STEM Projects
Author: DK
Publisher: Penguin
Total Pages: 322
Release: 2023-02-21
Genre: Juvenile Nonfiction
ISBN: 0744083346

Explore Science, Technology, Engineering, and Maths with this jam-packed collection of fun-filled experiments you can do at home. Get immersed in exciting STEM activities that will inspire every budding home scientist, technology fan, young engineer, and mathematician! Witness your very own erupting volcano blow sky high. Build a sturdy sandcastle and reveal the incredible technology of construction materials. Design a wind-up car and discover your inner engineer, and test your knowledge of maths by making a marble run. Great STEM Projects features an enormous collection of incredible, tried-and-tested STEM experiments. With over 50 exciting experiments, children aged 9+ will love getting involved in activities like making a wormery, constructing a spaghetti tower, mixing gels to make air fresheners, creating mathematically precise shadow puppets, and freezing icy orbs. This exciting book of experiments for children includes: 50 fun-packed, educational experiments to get kids inspired by the STEM fields: Science, Technology, Engineering, and Maths. A huge variety of activities using easily sourced materials, and ranging from quick and easy to more challenging, to suit different ages, interests and attention spans. Big, beautiful introductory shots for each experiment will engage and excite young readers. Easy-to-understand step-by-step instructions throughout, accompanied by clear, helpful photography. Great STEM Projects is a superb way for teachers and parents to help inspire and develop their kids’ interest in STEM subjects. Featuring beautiful photography and engaging illustrations accompanied by "How it works" and "Real world" explanations, young readers can begin to understand the principles of STEM behind each and every step of an experiment.

Boost Your STEAM Program with Great Literature and Activities

Boost Your STEAM Program with Great Literature and Activities
Author: Liz Knowles
Publisher: Bloomsbury Publishing USA
Total Pages: 185
Release: 2018-06-01
Genre: Language Arts & Disciplines
ISBN: 1440862516

You've created a STEAM program in your library, but how do you work literacy into the curriculum? With this collection of resource recommendations, direction for program development, and activities, you'll have students reading proficiently in no time. Many schools and libraries are implementing STEAM programs in the school library makerspace to promote problem solving by allowing students to create their own solutions to a problem through trial and error. In order to enhance literacy development in the STEAM program, however, they need resources for integrating literature into the curriculum. In this collection of resources for doing just that, veteran education professionals and practiced coauthors Liz Knowles and Martha Smith bring readers over eight hundred recommended and annotated books and web resources, selected based on research on successfully integrating STEAM and literacy programs and organized by the five STEAM areas. Titles are complemented by discussion questions and problem-solving activities that will aid educators in both adding and using the best literature to their STEAM programs for encouraging learning. In addition to promoting literacy, these resources will help to develop creativity, lateral thinking skills, and confidence in students.

Mathematics and Its Connections to the Arts and Sciences (MACAS)

Mathematics and Its Connections to the Arts and Sciences (MACAS)
Author: Claus Michelsen
Publisher: Springer Nature
Total Pages: 560
Release: 2022-12-19
Genre: Education
ISBN: 3031105184

This book celebrates the 15th anniversary of the bi-annual symposium series Mathematics and its Connections to the Arts and Sciences (MACAS), which was first held in 2005 following the continued collaboration of an international group of researchers from ICME Topic Study Group 21. The MACAS-conferences bring together scientists and educators who are interested in the connection between mathematics, arts and science in educational curriculum, while emphasizing on, as well as researching about, the role of mathematics. By pooling together these different approaches and viewpoints between mathematics, arts and sciences, this book reveals possible synergies and paths for collaborations. In view of the challenges of the 21st century, a modern approach to education with a focus on multi- and interdisciplinarity is more important than ever. The role of mathematics assumes a key role in this approach as it is connected to all other disciplines, such as STEM education, physics, chemistry, biology, aesthetics and language, and can serve as a bridge between them. This book discusses, amongst others, the curricular approaches to integrate mathematics and other disciplines, the importance of mathematical modelling and the interdisciplinarity ways for learning and studying of mathematics, as well as the intercultural dimensions of mathematics and mathematics in the digital era. All topics will be presented from very different perspectives and regarding very different contexts, including digitization, culture and sustainability. This unique collection will serve as a very valuable and compact source for all above mentioned scientists and educators, as well as for use in advanced teacher education courses.

Designing Reality

Designing Reality
Author: Neil Gershenfeld
Publisher: Basic Books
Total Pages: 347
Release: 2017-11-14
Genre: Technology & Engineering
ISBN: 0465093485

That's the promise, and peril, of the third digital revolution, where anyone will be able to make (almost) anything Two digital revolutions -- computing and communication -- have radically transformed our economy and lives. A third digital revolution is here: fabrication. Today's 3D printers are only the start of a trend, accelerating exponentially, to turn data into objects: Neil Gershenfeld and his collaborators ultimately aim to create a universal replicator straight out of Star Trek. While digital fabrication promises us self-sufficient cities and the ability to make (almost) anything, it could also lead to massive inequality. The first two digital revolutions caught most of the world flat-footed, thanks to Designing Reality that won't be true this time.