Pokemon Fever

Pokemon Fever
Author: Hank Schlesinger
Publisher: St. Martin's Paperbacks
Total Pages: 256
Release: 2016-03-15
Genre: Games & Activities
ISBN: 1250115884

You thought you knew everything there was to know about the world's favorite game of Pocket Monsters, right? Think again! Because in your very hands is the ULTIMATE Pokemon guide, jam-packed with more fun facts and cool information than you ever thought possible! Now, expert gaming author Hank Schlesinger brings you very the latest on: --Everything you ever wanted to know about the Yellow, Red and Blue versions of Pokemon --Pokemon trading cards, the Pokemon TV show, and the new Pokemon movie --Hints, tips, tricks, winning combinations and super trading advice from kids just like you, who have become Pokemon masters --All the newest Pokemon offshoots, including Pokemon Snap, Super Smash Bros., Pokemon Pinball, and more --Listings of hundreds of awesome Pokemon websites --Plus: tons of cool info, hilarious jokes, fabulous lists (including "How to Tell If You're a Pokemon Fanatic"), interesting Poke trivia, and much more! Special bonus! Exclusive profile of the actor who plays the voice of James, Brock, and many other of your favorite Pokemon on the "Pokemon" animated series! Pokemon Fever has not been authorized or endorsed by Nintendo or anyone else involved in the creation, manufacture or distribution of Pokemon games, the preparation or broadcast of the "Pokemon" television show, or the creation or production of the Pokemon movie.

Pokemon

Pokemon
Author: Paige V. Polinsky
Publisher: ABDO
Total Pages: 35
Release: 2019-12-15
Genre: Juvenile Nonfiction
ISBN: 1532178425

It's game on, Pokémon fans! This title explores the inception and evolution of Pokémon, highlighting the game's key creators, super players, and the cultural crazes inspired by the game. Special features include side-by-side comparisons of the game over time and a behind-the-screen look into the franchise. Other features include a table of contents, fun facts, a timeline and an index.Full-color photos and action-packed screenshots will transport readers to the heart the Pokémon empire and have everyone excited to learn more! Aligned to Common Core Standards and correlated to state standards. Checkerboard Library is an imprint of Abdo Publishing, a division of ABDO.

Amazing Pokémon Paper Crafts

Amazing Pokémon Paper Crafts
Author: Matthew Reinhart
Publisher: Simon and Schuster
Total Pages: 176
Release: 2023-12-26
Genre: Art
ISBN:

Bring your beloved Pokémon friends to life in this unique collection of paper crafts inspired by the rich world of Pokémon! From DIY pop-up creations to paper-cut decorations, bring the world of Pokémon into your home with this book of colorful, fun paper craft projects. Each Pokémon craft provides clear instructions for trainers of all ages, plus fun facts and stories from the adventures of Ash and friends. You’ll use paper-crafting methods such as DIY pop-ups, Kirigami, and more on your journey to becoming a crafting master. INCREDIBLE PAPER PROJECTS: Make some of your favorite Pokémon and Pokémon memorabilia, including a 3D Pokédex and Poké Ball! PROJECTS FOR EVERY CRAFTER: No matter your skill level, you’ll find a wide variety of vibrant Pokémon crafts to make, ranging from paper-cut decorations to incredible pop-up scenes! STEP-BY-STEP INSTRUCTIONS: Easy-to-follow, illustrated instructions guide you through each crafting project, ensuring your success. COMPLETE TEMPLATES: Pokémon: Paper Crafts includes a template on sturdy paper for each craft to help even beginning crafters achieve impressive results! COMPLETE YOUR LIBRARY: Looking for more creative fun? My Pokémon Cookbook is available to take you on a Pokémon culinary adventure, Pokémon Wisdom: A Journal for Embracing Your Inner Trainer helps you be the best Trainer you can be, Pokémon: My Super Awesome Pokémon Journey provides a myriad of fun activities, and the Pokémon: Trainer’s Mini Exploration Guide series provides fascinating facts and fun stories about your favorite Pokémon friends!

Pokemon Future

Pokemon Future
Author: Hank Schlesinger
Publisher: St. Martin's Paperbacks
Total Pages: 256
Release: 2016-03-15
Genre: Games & Activities
ISBN: 1250115892

Are you a Poké-maniac? If so, you'll need to read on about all the cool new developments in the world of Pokémon! Learn from today's finest Pokémon masters—kids just like you—how to win at the new versions of this awesome game of monsters, and discover all the exciting new Pokémon products and off-shoots.

Pikachu's Global Adventure

Pikachu's Global Adventure
Author: Joseph Tobin
Publisher: Duke University Press
Total Pages: 318
Release: 2004-02-05
Genre: Business & Economics
ISBN: 9780822332879

DIVPokemon in a transnational and multidisciplinary perspective./div

How to Play Video Games

How to Play Video Games
Author: Matthew Thomas Payne
Publisher: NYU Press
Total Pages: 376
Release: 2019-03-26
Genre: Games & Activities
ISBN: 1479827983

Forty original contributions on games and gaming culture What does Pokémon Go tell us about globalization? What does Tetris teach us about rules? Is feminism boosted or bashed by Kim Kardashian: Hollywood? How does BioShock Infinite help us navigate world-building? From arcades to Atari, and phone apps to virtual reality headsets, video games have been at the epicenter of our ever-evolving technological reality. Unlike other media technologies, video games demand engagement like no other, which begs the question—what is the role that video games play in our lives, from our homes, to our phones, and on global culture writ large? How to Play Video Games brings together forty original essays from today’s leading scholars on video game culture, writing about the games they know best and what they mean in broader social and cultural contexts. Read about avatars in Grand Theft Auto V, or music in The Legend of Zelda: Ocarina of Time. See how Age of Empires taught a generation about postcolonialism, and how Borderlands exposes the seedy underbelly of capitalism. These essays suggest that understanding video games in a critical context provides a new way to engage in contemporary culture. They are a must read for fans and students of the medium.

Augmented Reality Games I

Augmented Reality Games I
Author: Vladimir Geroimenko
Publisher: Springer
Total Pages: 260
Release: 2019-05-10
Genre: Computers
ISBN: 3030156168

This is the first of two comprehensive volumes that provide a thorough and multi-faceted research into the emerging field of augmented reality games and consider a wide range of its major issues. These first ever research monographs on augmented reality games have been written by a team of 70 leading researchers, practitioners and artists from 20 countries. In Volume I, the phenomenon of the Pokémon GO game is analysed in theoretical, cultural and conceptual contexts, with emphasis on its nature and the educational use of the game in children and adolescents. Game transfer phenomena, motives for playing Pokémon GO, players’ experiences and memorable moments, social interaction, long-term engagement, health implications and many other issues raised by the Pokémon GO game are systematically examined and discussed. Augmented Reality Games I is essential reading not only for researchers, practitioners, game developers and artists, but also for students (graduates and undergraduates) and all those interested in the rapidly developing area of augmented reality games.

The Japanification of Children's Popular Culture

The Japanification of Children's Popular Culture
Author: Mark I. West
Publisher: Scarecrow Press
Total Pages: 307
Release: 2008-10-23
Genre: Social Science
ISBN: 0810862492

Godzilla stomped his way into American movie theaters in 1956, and ever since then Japanese trends and cultural products have had a major impact on children's popular culture in America. This can be seen in the Hello Kitty paraphernalia phenomenon, the popularity of anime television programs like Pokemon and Dragon Ball Z, computer games, and Hayao Miyazaki's award-winning films, such as Spirited Away and Princess Mononoke. The Japanification of Children's Popular Culture brings together contributors from different backgrounds, each exploring a particular aspect of this phenomenon from different angles, from scholarly examinations to recounting personal experiences. The book explains the interconnections among the various aspects of Japanese influence and discusses American responses to anime and other forms of Japanese popular culture.

The Augmented Reality of Pokémon Go

The Augmented Reality of Pokémon Go
Author: Neriko Musha Doerr
Publisher: Lexington Books
Total Pages: 150
Release: 2019-02-08
Genre: History
ISBN: 1498574920

What happens when a group of people see things that others do not and begin acting accordingly? The Augmented Reality of Pokémon GO: Chronotopes, Moral Panic, and Other Complexities explores this question by examining what happened after Pokémon GO, a smartphone augmented reality game, was released in July, 2016. The game overlaid the world of Pokémon onto the “real” physical world, drawing 30 million players in the first two weeks. Pokémon GO has created new ways of sensing the environment, reading things around us, walking the street, and dwelling in certain areas, i.e., inhabiting the world. Through detailed text analyses of the game and auto-ethnographies of the contributing authors’ experiences playing the game analyzed from anthropological perspectives, this volume provides nuanced analyses of this new way of relating to the world: the augmented reality world of Pokémon GO. Each chapter focuses on specific aspects of this new experience of the world: the cosmology of the world of Pokémon and the multifaceted ways we relate to our environment through Pokémon GO; the notion of space and time in Pokémon GO and its interface with that of real world as it guides our actions; the phenomenology of Pokémon GO in urban walking with its complex relationships to public space, “nature” as constructed through modernity, cell phone infrastructure, and urban landscapes where insects, animals, birds, human, history, transportation infrastructure, and trash all intermingle to create its ambiance; and the game’s link to the wider social issue as it gets appropriated for “friendly authoritarian” goals of civil society, imposing various ideologies and accruing commercial gains. Through “participant observation” —all contributors have been avid Pokémon GO players themselves—this volume offers snapshots of the Pokémon GO effect from its initial stage as a social phenomenon to Spring 2018.