Programming Reality

Programming Reality
Author: Zoë Druick
Publisher: Wilfrid Laurier Univ. Press
Total Pages: 354
Release: 2008-08-01
Genre: Performing Arts
ISBN: 1554580846

Programming Reality: Perspectives on English-Canadian Television, the first anthology dedicated to analyses of Canadian television content, is a collection of original, interdisciplinary articles, combining textual analysis and political economy of communications. It explores the television that has thrived in the Canadian regulatory and cultural context: namely, programs that straddle the border between reality and fiction or even blur it. The conceptual basis of this collection is the hybrid nature of television fare: the widely theorized notion that all mediations of reality involve fiction in the form of narrative or symbolic shaping. Each of the contributions here is a reminder, too, of the significant relationship of television to nation building in Canada—to the imaginative work involved in thinking through the relations that constitute nations, citizens, and communities. The collection focuses on English-language Canadian television because the imperatives guiding its texts are markedly different from those pertaining to their French-lanugage counterparts. The collection, therefore, develops a nuance of perspective on the cultural and political economic specificities that inform the imaginative work of television production for English Canada.

Mastering Functional Programming

Mastering Functional Programming
Author: Anatolii Kmetiuk
Publisher: Packt Publishing Ltd
Total Pages: 372
Release: 2018-08-31
Genre: Computers
ISBN: 1788626036

Learn how functional programming can help you in deploying web servers and working with databases in a declarative and pure way Key Features Learn functional programming from scratch Program applications with side effects in a pure way Gain expertise in working with array tools for functional programming Book Description In large projects, it can get difficult keeping track of all the interdependencies of the code base and how its state changes at runtime. Functional Programming helps us solve these problems. It is a paradigm specifically designed to deal with the complexity of software development. This book will show you how the right abstractions can reduce complexity and make your code easy to read and understand. Mastering Functional Programming begins by touching upon the basics such as what lambdas are and how to write declarative code with the help of functions. It then moves on to more advanced concepts such as pure functions and type classes, the problems they aim to solve, and how to use them in real-world scenarios. You will also explore some of the more advanced patterns in the world of functional programming, such as monad transformers and Tagless Final. In the concluding chapters, you will be introduced to the actor model, implement it in modern functional languages, and explore the subject of parallel programming. By the end of the book, you will have mastered the concepts entailing functional programming along with object-oriented programming (OOP) to build robust applications. What you will learn Write reliable and scalable software based on solid foundations Explore the cutting edge of computer science research Effectively solve complex architectural problems in a robust way Avoid unwanted outcomes such as errors or delays and focus on business logic Write parallel programs in a functional style using the actor model Use functional data structures and collections in your day-to-day work Who this book is for If you are from an imperative and OOP background, this book will guide you through the world of functional programming, irrespective of which programming language you use.

Beginning Windows Mixed Reality Programming

Beginning Windows Mixed Reality Programming
Author: Sean Ong
Publisher: Apress
Total Pages: 278
Release: 2021-09-29
Genre: Computers
ISBN: 9781484271032

Develop applications and experiences for Microsoft’s HoloLens 2 and other Windows mixed reality devices. This easy-to-follow guide removes the mystery behind creating amazing augmented reality and virtual reality experiences. Mixed reality development tools and resources are provided. Beginning Windows Mixed Reality Programming, 2nd edition clearly explains all the nuances of mixed reality software development. You will learn how to create 3D objects and holograms, interact with holograms using voice commands and hand gestures, use spatial mapping and 3D spatial sound, build with toolkits such as Microsoft's Mixed Reality Toolkit and Unity’s AR Foundation and XR Platform, create intuitive user interfaces, and make truly awe-inspiring mixed reality experiences. This newly revised edition also includes updated content for HoloLens 2 development, including tutorials for new interactions such as hand tracking and eye tracking. What You Will Learn Prototype ideas quickly for the HoloLens 2 and Windows mixed reality devices Get started with Unity, the preferred tool for developing 3D experiences Locate and import 3D models for your project, or make your own Use spatial sound, voice commands, gestures, hand tracking, and eye tracking Build with Microsoft's Mixed Reality Toolkit and other toolkits to make apps the easy way Publish to the Windows Store and make money from your app Who This Book Is For Programmers looking to quickly learn how to create experiences for HoloLens 2. Also for programmers interested in building applications for the growing crop of virtual reality devices that support the Windows Mixed Reality platform.

Programming Reality

Programming Reality
Author: Zoë Druick
Publisher: Wilfrid Laurier Univ. Press
Total Pages: 355
Release: 2008-08
Genre: Business & Economics
ISBN: 1554580102

"Programming Reality is a collection of original essays that explore the television programs that have thrived in the Canadian regulatory and cultural context - the programs that straddle, and even blur, the border between reality and fiction. The interdisciplinary articles in Programming Reality: Perspectives on English-Canadian Television - the first anthology dedicated exclusively to the analysis of Canadian television content - combine textual analysis with that of the political economy of media communications."--BOOK JACKET.

Programming Our Lives

Programming Our Lives
Author: Walter Cummins
Publisher: Bloomsbury Publishing USA
Total Pages: 241
Release: 2006-06-30
Genre: Performing Arts
ISBN: 0313076162

In this timely examination of television and American identity, Cummins and Gordon take readers on an informed walk through the changes that TV has already wrought-and those still likely to confront us. Commercial television in America is less than 60 years old, yet it has had an enormous impact on what we like, what we do, what we know, and how we think. A family transplanted from the 1940s to the present day would certainly be stunned by a fundamentally different world: instead of gathering in the living room for a shared evening of radio, they would be scattered around the house to indulge their individual interests on one of a hundred cable channels; instead of a society with rigid racial and ethnic divisions, they would see people of different ethnicities in passionate embraces; and certainly they would see very different sets of values reflected across the board. They would, in short, find themselves in an unrecognizable America, one both reflected in and shaped by television, a medium that has been shown to have an unprecedented influence on our lives both for better and for worse. By focusing on the development of television within the cultural context that surrounds it, and drawing on such phenomena as quiz shows, comedy hours, the Kennedy assassination, the Olympics, sitcoms, presidential ads, political debates, MTV, embedded journalism, and reality TV, the authors reveal television's impact on essential characteristics of American life. They cover topics as diverse as politics, crime, medicine, sports, our perceptions, our values, our assumptions about privacy, and our unquenchable need for more things. In addition, they consider the future of the medium in the light of the proliferation of programming options, the prevalence of cameras and receivers in our lives, the growing links between TV and computers, and the crossed boundaries of television throughout the world.

Millennials Killed the Video Star

Millennials Killed the Video Star
Author: Amanda Ann Klein
Publisher: Duke University Press
Total Pages: 164
Release: 2021-01-04
Genre: Performing Arts
ISBN: 1478012870

Between 1995 and 2000, the number of music videos airing on MTV dropped by 36 percent. As an alternative to the twenty-four-hour video jukebox the channel had offered during its early years, MTV created an original cycle of scripted reality shows, including Laguna Beach, The Hills, The City, Catfish, and Jersey Shore, which were aimed at predominantly white youth audiences. In Millennials Killed the Video Star Amanda Ann Klein examines the historical, cultural, and industrial factors leading to MTV's shift away from music videos to reality programming in the early 2000s and 2010s. Drawing on interviews with industry workers from programs such as The Real World and Teen Mom, Klein demonstrates how MTV generated a coherent discourse on youth and identity by intentionally leveraging stereotypes about race, ethnicity, gender, and class. Klein explores how this production cycle, which showcased a variety of ways of being in the world, has played a role in identity construction in contemporary youth culture—ultimately shaping the ways in which Millennial audiences of the 2000s thought about, talked about, and embraced a variety of identities.

Programming the Human Biocomputer

Programming the Human Biocomputer
Author: John C. Lilly
Publisher: Ronin Publishing
Total Pages: 196
Release: 2010-06-15
Genre: Computers
ISBN: 9781579511395

The parallels between the human brain and computers is easy to see today. But in the 1950’s when John Lilly developed his theory of the human biocomputer, this was a dramatic new way of viewing humans. Much like a driver can step out of the car, we are not our biocomputer. The Self is something far greater and more mysterious. Rooted in his extensive knowledge of neurophysiology, neuroanatomy and electronics and developed through personal experimentation in the sensory isolation tank which he invented, Lilly presents a method for learning to manipulate—to drive the bio-robot, which is our vehicle here on Earth. robots. This manual shows how to step out of the mind-body and find out who we really are.

Programming of Life

Programming of Life
Author: Donald E. Johnson
Publisher: Big Mac Publishers
Total Pages: 136
Release: 2010
Genre: Philosophy
ISBN: 0982355467

"This is currently the best book covering the relationship between genome and computer architectures." - JOHNATHAN BARTLETT, Author / Publisher / Speaker / Director of Technology ----- This book highlights the informational aspects of life that are generally overlooked or ignored in chemical and biological evolutionary scenarios. Each cell of an organism has millions of interacting computers reading and processing digital information, using digital programs and digital codes to communicate and translate information. Life is an intersection of physical science and information science. Both domains are critical for any life to exist, and each must be investigated using that domain's principles. Yet most scientists have been attempting to use physical science to explain life's information domain, a practice which has no scientific justification. -- As you can tell by the preceding words this research is a fascinating approach to the question of the origin of life. - (PUBLISHER) ----- "Programming of Life is an excellent freshman level review of the formal programming, coding/decoding, integration, organization, Prescriptive Information (PI), memory, regulation and control required for a physical object to find itself 'alive.' DONALD E. JOHNSON is uniquely qualified to unpackage the strong parallels between everyday cybernetic design and engineering and the workings of the cell. I highly recommend this book." -DAVID L. ABEL, Director, The Gene Emergence Project Department of ProtoBioCybernetics and ProtoBioSemiotics The Origin of Life Science Foundation, Inc. ----- (ABOUT THE AUTHOR: ) DR. DON JOHNSON has earned Ph.D.s in both Computer & Information Sciences from the University of Minnesota and in Chemistry from Michigan State University. He was a senior research scientist for 10 years in pharmaceutical and medical / scientific instrument fields, served as president and technical expert in an independent computer consulting firm for many years, and taught for 20 years in universities in Wisconsin, Minnesota, California, and Europe. He now maintains scienceintegrity.net to expose unsubstantiated claims in science and has made presentations on most continents.

Consuming History

Consuming History
Author: Jerome de Groot
Publisher: Routledge
Total Pages: 305
Release: 2009-01-13
Genre: History
ISBN: 1134148933

Non-academic history – ‘public history’ – is a complex, dynamic entity which impacts on the popular understanding of the past at all levels. In Consuming History, Jerome de Groot examines how society consumes history and how a reading of this consumption can help us understand popular culture and issues of representation. This book analyzes a wide range of cultural entities – from computer games to daytime television, from blockbuster fictional narratives such as Da Vinci Code to DNA genealogical tools – to analyze how history works in contemporary popular culture. Jerome de Groot probes how museums have responded to the heritage debate and the way in which new technologies have brought about a shift in access to history, from online game playing to internet genealogy. He discusses the often conflicted relationship between ‘public’ and academic history, and raises important questions about the theory and practice of history as a discipline. Whilst mainly focussing on the UK, the book also compares the experiences of the USA, France and Germany. Consuming History is an important and engaging analysis of the social consumption of history and offers an essential path through the debates for readers interested in history, cultural studies and the media.