A Gateway to Sindarin
Author | : David Salo |
Publisher | : University of Utah Press |
Total Pages | : 455 |
Release | : 2004 |
Genre | : Foreign Language Study |
ISBN | : 0874808006 |
A serious linguistic analysis of Tolkien's Sindarin language. Includes the grammar, morphology, and history of the language.
Sindarin Lexicon
Author | : Kenneth Chaij |
Publisher | : |
Total Pages | : 60 |
Release | : 2001-01-01 |
Genre | : Fantasy fiction, English |
ISBN | : 9780905520186 |
A dictionary of J R R Tolkien's invented language Sindarin giving the English meanings. Also included are notes on the history of the language and how to write English in Fëanorean script
Sindarin Dictionary
Author | : J. M. Carpenter |
Publisher | : |
Total Pages | : 168 |
Release | : 2017-05-29 |
Genre | : Education |
ISBN | : 9781291332162 |
This is a comprehensive resource of Sindarin, bringing together every attested word from a large number of sources into both Sindarin-English and English-Sindarin formats. This dictionary also includes well marked reconstructions.
A Fan's Guide to Neo-Sindarin - A Textbook for the Elvish of Middle-earth
Author | : Fiona Jallings |
Publisher | : Lulu.com |
Total Pages | : 362 |
Release | : 2017-05-27 |
Genre | : Education |
ISBN | : 0997432152 |
Enchanted with Elvish? This is Neo-Sindarin, the language as it has flourished on the Internet using Tolkien's creation as a roadmap. This book functions as a friendly introduction to the Neo-Sindarin community. Included is the most current information available to fans. Within explore Neo-Sindarin academics, learn simple linguistic concepts, practice useful phrases while studying grammar, and look at the world through Elven eyes: from how they count on their fingers to how they organize the cosmos. Govano ven! (Join us!)
The Return of the King
Author | : J. R. R. Tolkien |
Publisher | : HarperCollins UK |
Total Pages | : 248 |
Release | : 2008 |
Genre | : Baggins, Frodo (Fictitious character) |
ISBN | : 0007269722 |
Fantasy fiction. The first ever illustrated paperback of part three of Tolkien's epic masterpiece, The Lord of the Rings, featuring 15 colour paintings by Alan Lee.
The Fellowship of the Ring
Author | : John Ronald Reuel Tolkien |
Publisher | : HarperCollins UK |
Total Pages | : 571 |
Release | : 2005 |
Genre | : Fiction |
ISBN | : 0007203586 |
'The Fellowship of the Ring' is the first part of JRR Tolkien's epic masterpiece 'The Lord of the Rings'. This 50th anniversary edition features special packaging and includes the definitive edition of the text.|PB
A Fan's Guide to Neo-Sindarin
Author | : Fiona Jallings |
Publisher | : Lulu.com |
Total Pages | : 362 |
Release | : 2017 |
Genre | : Education |
ISBN | : 0997432160 |
Enchanted with Elvish? This is Neo-Sindarin, the language as it has flourished on the Internet using Tolkien's creation as a roadmap. This book functions as a friendly introduction to the Neo-Sindarin community. Included is the most current information available to fans. Within explore Neo-Sindarin academics, learn simple linguistic concepts, practice useful phrases while studying grammar, and look at the world through Elven eyes: from how they count on their fingers to how they organize the cosmos. Govano ven! (Join us!)
From Elvish to Klingon
Author | : Michael Adams |
Publisher | : Oxford University Press |
Total Pages | : 301 |
Release | : 2011-10-27 |
Genre | : Language Arts & Disciplines |
ISBN | : 0191631604 |
How are languages invented? Why are they invented? Who uses them? What are the cultural effects of invented languages? This fascinating book looks at all manner of invented languages and explores the origins, purpose, and usage of these curious artefacts of culture. Written by experts in the field, chapters discuss languages from Esperanto to Klingon and uncover the motives behind their creation, and the outcomes of their existence. Introduction by Michael Adams Linking all invented languages, Michael Adams explains how creating a language is intimidating work; no one would attempt to invent one unless driven by a serious purpose or aspiration. He explains how the origin and development of each invented language illustrates inventors' and users' dissatisfaction with the language(s) already available to them, and how each invented language expresses one or more of a wide range of purposes and aspirations: political, social, aesthetic, intellectual, and technological. Chapter 1: International Auxiliary Languages by Arden Smith From the mythical Language of Adam to Esperanto and Solrésol, this chapter looks at the history, linguistics, and significance of international or universal languages (including sign languages). Chapter 2: Invented Vocabularies: Newspeak and Nadsat by Howard Jackson Looking at the invented vocabularies of science fiction, for example 1984's 'Newspeak' and Clockwork Orange's 'Nadsat', this chapter discusses the feasibility of such vocabularies, the plausibility of such lexical change, and the validity of the Sapir-Whorfian echoes heard in such literary experiments. Chapter 3: 'Oirish' Inventions: James Joyce, Samuel Beckett, Paul Muldoon by Stephen Watt This chapter looks at literary inventions of another kind, nonsense and semi-nonsense languages, including those used in the works of James Joyce and Samuel Beckett. Chapter 4: Tolkien's Invented Languages by Edmund Weiner Focussing on the work of the accomplished philologist J.R.R. Tolkien, the fifteen languages he created are considered in the context of invented languages of other kinds. Chapter 5: Klingon and other Science Fiction Languages by Marc Okrand, Judith Hendriks-Hermans, and Sjaak Kroon Klingon is the most fully developed of fictional languages (besides Tolkien's). Used by many, this chapter explores the speech community of 'Trekkies', alongside other science fiction vocabularies. Chapter 6: Logical Languages by Michael Adams This chapter introduces conlangs, 'constructed languages'. For example, Láaden, created to express feminine experience better than 'patriarchal' languages. Chapter 7: Gaming Languages and Language Games by James Portnow Languages and games are both fundamentally interactive, based on the adoption of arbitrary sign systems, and come with a set of formal rules which can be manipulated to express different outcomes. This being one of the drivers for the popularity of invented languages within the gaming community, James Portnow looks at several gaming languages and language games, such as Gargish, D'ni, Simlish, and Logos. Chapter 8: Revitalized Languages as Invented Languages by Suzanne Romaine The final chapter looks at language continuation, renewal, revival, and resurrection - in the cases of Gaelic, Welsh, Cornish, and Breton - as well as language regulation.