Abstracting Craft

Abstracting Craft
Author: Malcolm McCullough
Publisher: MIT Press
Total Pages: 336
Release: 1998
Genre: Architecture
ISBN: 9780262631891

In this investigation of the possibility of craft in the digital realm, the author discusses the emergence of computation as a medium, rather than just a set of tools, suggesting a growing correspondence between digital work and traditional craft.

The Digital Hand

The Digital Hand
Author: James W. Cortada
Publisher: Oxford University Press
Total Pages: 646
Release: 2005-11-03
Genre: Computers
ISBN: 0198037104

The Digital Hand, Volume 2, is a historical survey of how computers and telecommunications have been deployed in over a dozen industries in the financial, telecommunications, media and entertainment sectors over the past half century. It is past of a sweeping three-volume description of how management in some forty industries embraced the computer and changed the American economy. Computers have fundamentally changed the nature of work in America. However it is difficult to grasp the full extent of these changes and their implications for the future of business. To begin the long process of understanding the effects of computing in American business, we need to know the history of how computers were first used, by whom and why. In this, the second volume of The Digital Hand, James W. Cortada combines detailed analysis with narrative history to provide a broad overview of computing's and telecomunications' role in over a dozen industries, ranging from Old Economy sectors like finance and publishing to New Economy sectors like digital photography and video games. He also devotes considerable attention to the rapidly changing media and entertainment industries which are now some of the most technologically advanced in the American economy. Beginning in 1950, when commercial applications of digital technology began to appear, Cortada examines the ways different industries adopted new technologies, as well as the ways their innovative applications influenced other industries and the US economy as a whole. He builds on the surveys presented in the first volume of the series, which examined sixteen manufacturing, process, transportation, wholesale and retail industries. In addition to this account, of computers' impact on industries, Cortada also demonstrates how industries themselves influenced the nature of digital technology. Managers, historians and others interested in the history of modern business will appreciate this historical analysis of digital technology's many roles and future possibilities in an wide array of industries. The Digital Hand provides a detailed picture of what the infrastructure of the Information Age really looks like and how we got there.

The Digital Hand

The Digital Hand
Author: James W. Cortada
Publisher: Oxford University Press, USA
Total Pages: 513
Release: 2004
Genre: Business & Economics
ISBN: 0195165888

This text provides a historical perspective on how some of the most important American industries used computing over the past half century, describing their experience, their best practices, and the role of industries and technologies in changing the nature of American work.

The Digital Hand, Vol 3

The Digital Hand, Vol 3
Author: James W. Cortada
Publisher:
Total Pages: 497
Release: 2008
Genre: Business & Economics
ISBN: 0195165861

In The third volume of The Digital Hand, James W. Cortada completes his sweeping survey of the effect of computers on American industry, turning finally to the public sector, and examining how computers have fundamentally changed the nature of work in government and education. This book goes far beyond generalizations about the Information Age to the specifics of how industries have functioned, now function, and will function in the years to come. Cortada combines detailed analysis with narrative history to provide a broad overview of computings and telecommunications role in the entire public sector, including federal, state, and local governments, and in K-12 and higher education. Beginning in 1950, when commercial applications of digital technology began to appear, Cortada examines the unique ways different public sector industries adopted new technologies, showcasing the manner in which their innovative applications influenced other industries, as well as the U.S. economy as a whole.He builds on the surveys presented in the first volume of the series, which examined sixteen manufacturing, process, transportation, wholesale and retail industries, and the second volume, which examined over a dozen financial, telecommunications, media, and entertainment industries. With this third volume, The Digital Hand trilogy is complete, and forms the most comprehensive and rigorously researched history of computing in business since 1950, providing a detailed picture of what the infrastructure of the Information Age really looks like and how we got there. Managers, historians, economists, and those working in the public sector will appreciate Cortada's analysis of digital technology's many roles and future possibilities.

Myths and Legends of Ancient Greece and Rome

Myths and Legends of Ancient Greece and Rome
Author: E. M. Berens
Publisher: e-artnow
Total Pages: 245
Release: 2021-08-02
Genre: Social Science
ISBN:

"Myths and Legends of Ancient Greece and Rome " is a comprehensive mythology collection, presenting all the major and minor gods of Rome and Greece, with descriptions of festivals and retellings of major mythological stories. The author, thoroughly details each Greek and Roman god, goddess, hero, demi-god and creature and gives the reader a clear and succinct idea of the religious beliefs of the ancients. An exceptional book for those interested in Greek or Roman mythology.

The Digital Hand, Vol 3

The Digital Hand, Vol 3
Author: James W. Cortada
Publisher: Oxford University Press
Total Pages: 497
Release: 2007-11-06
Genre: Business & Economics
ISBN: 0198037090

In The third volume of The Digital Hand, James W. Cortada completes his sweeping survey of the effect of computers on American industry, turning finally to the public sector, and examining how computers have fundamentally changed the nature of work in government and education. This book goes far beyond generalizations about the Information Age to the specifics of how industries have functioned, now function, and will function in the years to come. Cortada combines detailed analysis with narrative history to provide a broad overview of computings and telecommunications role in the entire public sector, including federal, state, and local governments, and in K-12 and higher education. Beginning in 1950, when commercial applications of digital technology began to appear, Cortada examines the unique ways different public sector industries adopted new technologies, showcasing the manner in which their innovative applications influenced other industries, as well as the U.S. economy as a whole. He builds on the surveys presented in the first volume of the series, which examined sixteen manufacturing, process, transportation, wholesale and retail industries, and the second volume, which examined over a dozen financial, telecommunications, media, and entertainment industries. With this third volume, The Digital Hand trilogy is complete, and forms the most comprehensive and rigorously researched history of computing in business since 1950, providing a detailed picture of what the infrastructure of the Information Age really looks like and how we got there. Managers, historians, economists, and those working in the public sector will appreciate Cortada's analysis of digital technology's many roles and future possibilities.

Making Digital Cultures

Making Digital Cultures
Author: Martin Hand
Publisher: Routledge
Total Pages: 199
Release: 2016-05-13
Genre: Social Science
ISBN: 1317102495

Many people in the West or global North now live in a culture of 24/7 instant messaging, iPods and MP3s, streamed content, blogs, ubiquitous digital images and Facebook. But they are also surrounded by even more paper, books, telephone calls and material objects of one kind or another. The juxtaposition and proliferation of older and newer technologies is striking. Making Digital Cultures brings together recent theorizing of the 'digital age' with empirical studies of how institutions embrace these technologies in relation to older established technological objects, processes and practices. It asks how relations between 'analogue' and 'digital' are conceptualized and configured both in theory and inside the public library, the business organization and the archive. With its direct engagement with new media theory, science and technology studies, and cultural sociology, this volume will be of interest to scholars and students in the areas of media and communication and science and technology studies.

The Road Ahead

The Road Ahead
Author: Bill Gates
Publisher: Penguin Group
Total Pages: 356
Release: 1996
Genre: Business & Economics
ISBN:

In this clear-eyed, candid, and ultimately reassuring

Digital Hand Lettering and Modern Calligraphy

Digital Hand Lettering and Modern Calligraphy
Author: Shelly Kim
Publisher: Quarto Publishing Group USA
Total Pages: 147
Release: 2019-08-27
Genre: Art
ISBN: 1631597213

Lettering enthusiasts of all levels will love learning easy ways to develop and adapt hand lettering skills and techniques to a variety of digital platforms in Digital Hand Lettering and Modern Calligraphy. Popular Instagram lettering artist and workshop instructor Shelly Kim (@lettersbyshells) offers lettering enthusiasts at all levels step-by-step instruction, along with ample photos and lettering examples. Start with lettering essentials that show how to create different styles of brush lettering with the right tools, how to connect letters to form words, form flourishes, and more. Then turn that unique calligraphy into lettering that you can use over and over again, just by digitizing it. Discover several options for creating digital lettering, each one clearly outlined and explained. Become familiar with tools and techniques that make the process fast and enjoyable. See how far you can take your digital lettering with fun projects for creating cards, name tags, adding foiling and more. In this book you’ll learn how to: Produce loose, bouncy lettering that adds style to any project Design meaningful quotes by learning a quick trick for great compositions Create digital files that give you numerous options for adding color and changing the shapes and sizes of letters Make a custom digital lettering brush that you can use for unique calligraphy Letter on a tablet and learn the basics of Procreate and Apple Pencil Use your lettering for great projects that incorporate digital and hands-on techniques Get inspiration from stunning gallery pieces by Karin Newport of @ipadlettering and Myriam of @halfapx Digital Hand Lettering and Modern Calligraphy will guide you to the future of lettering!