The Infinite Playground

The Infinite Playground
Author: Bernard De Koven
Publisher: MIT Press
Total Pages: 207
Release: 2022-06-21
Genre: Games & Activities
ISBN: 0262543869

In his final work, a visionary game designer reveals how a surprising range of play-based experiences can unlock our imagination and help us capture the power of fun and delight. Bernard De Koven (1941–2018) was a pioneering designer of games and theorist of fun. He studied games long before the field of game studies existed. For De Koven, games could not be reduced to artifacts and rules; they were about a sense of transcendent fun. This book, his last, is about the imagination: the imagination as a playground, a possibility space, and a gateway to wonder. The Infinite Playground extends a play-centered invitation to experience the power and delight unlocked by imagination. It offers a curriculum for playful learning. De Koven guides the readers through a series of observations and techniques, interspersed with games. He begins with the fundamentals of play, and proceeds through the private imagination, the shared imagination, and imagining the world—observing, “the things we imagine can become the world.” Along the way, he reminisces about playing ping-pong with basketball great Bill Russell; begins the instructions for a game called Reception Line with “Mill around”; and introduces blathering games—Blather, Group Blather, Singing Blather, and The Blather Chorale—that allow the player's consciousness to meander freely. Delivered during the last months of his life, The Infinite Playground has been painstakingly cowritten with Holly Gramazio, who worked together with coeditors Celia Pearce and Eric Zimmerman to complete the project as Bernie De Koven's illness made it impossible for him to continue writing. Other prominent game scholars and designers influenced by De Koven, including Katie Salen Tekinbaş, Jesper Juul, Frank Lantz, and members of Bernie's own family, contribute short interstitial essays.

Play Anything

Play Anything
Author: Ian Bogost
Publisher: Basic Books
Total Pages: 290
Release: 2016-09-13
Genre: Science
ISBN: 0465096506

How filling life with play-whether soccer or lawn mowing, counting sheep or tossing Angry Birds -- forges a new path for creativity and joy in our impatient age Life is boring: filled with meetings and traffic, errands and emails. Nothing we'd ever call fun. But what if we've gotten fun wrong? In Play Anything, visionary game designer and philosopher Ian Bogost shows how we can overcome our daily anxiety; transforming the boring, ordinary world around us into one of endless, playful possibilities. The key to this playful mindset lies in discovering the secret truth of fun and games. Play Anything, reveals that games appeal to us not because they are fun, but because they set limitations. Soccer wouldn't be soccer if it wasn't composed of two teams of eleven players using only their feet, heads, and torsos to get a ball into a goal; Tetris wouldn't be Tetris without falling pieces in characteristic shapes. Such rules seem needless, arbitrary, and difficult. Yet it is the limitations that make games enjoyable, just like it's the hard things in life that give it meaning. Play is what happens when we accept these limitations, narrow our focus, and, consequently, have fun. Which is also how to live a good life. Manipulating a soccer ball into a goal is no different than treating ordinary circumstances- like grocery shopping, lawn mowing, and making PowerPoints-as sources for meaning and joy. We can "play anything" by filling our days with attention and discipline, devotion and love for the world as it really is, beyond our desires and fears. Ranging from Internet culture to moral philosophy, ancient poetry to modern consumerism, Bogost shows us how today's chaotic world can only be tamed-and enjoyed-when we first impose boundaries on ourselves.

Locally Played

Locally Played
Author: Benjamin Stokes
Publisher: MIT Press
Total Pages: 287
Release: 2020-04-07
Genre: Games & Activities
ISBN: 0262356937

How games can make a real-world difference in communities when city leaders tap into the power of play for local impact. In 2016, city officials were surprised when Pokémon GO brought millions of players out into the public space, blending digital participation with the physical. Yet for local control and empowerment, a new framework is needed to guide the power of mixed reality and pervasive play. In Locally Played, Benjamin Stokes describes the rise of games that can connect strangers across zip codes, support the “buy local” economy, and build cohesion in the fight for equity. With a mix of high- and low-tech games, Stokes shows, cities can tap into the power of play for the good of the group, including healthier neighborhoods and stronger communities. Stokes shows how impact is greatest when games “fit” to the local community—not just in terms of culture, but at the level of group identity and network structure. By pairing design principles with a range of empirical methods, Stokes investigates the impact of several games, including Macon Money, where an alternative currency encouraged people to cross lines of socioeconomic segregation in Macon, Georgia; Reality Ends Here, where teams in Los Angeles competed to tell multimedia stories around local mythology; and Pokémon GO, appropriated by several cities to serve local needs through local libraries and open street festivals. Locally Played provides game designers with a model to strengthen existing networks tied to place and gives city leaders tools to look past technology trends in order to make a difference in the real world.

The Well-Played Game

The Well-Played Game
Author: Bernard De Koven
Publisher: MIT Press
Total Pages: 173
Release: 2013-08-23
Genre: Games & Activities
ISBN: 0262019175

The return of the classic book on games and play that illuminates the relationship between the well-played game and the well-lived life. In The Well-Played Game, games guru Bernard De Koven explores the interaction of play and games, offering players—as well as game designers, educators, and scholars—a guide to how games work. De Koven’s classic treatise on how human beings play together, first published in 1978, investigates many issues newly resonant in the era of video and computer games, including social gameplay and player modification. The digital game industry, now moving beyond its emphasis on graphic techniques to focus on player interaction, has much to learn from The Well-Played Game. De Koven explains that when players congratulate each other on a “well-played” game, they are expressing a unique and profound synthesis that combines the concepts of play (with its associations of playfulness and fun) and game (with its associations of rule-following). This, he tells us, yields a larger concept: the experience and expression of excellence. De Koven—affectionately and appreciatively hailed by Eric Zimmerman as “our shaman of play”—explores the experience of a well-played game, how we share it, and how we can experience it again; issues of cheating, fairness, keeping score, changing old games (why not change the rules in pursuit of new ways to play?), and making up new games; playing for keeps; and winning. His book belongs on the bookshelves of players who want to find a game in which they can play well, who are looking for others with whom they can play well, and who have discovered the relationship between the well-played game and the well-lived life.

The Infinite Moment of Us

The Infinite Moment of Us
Author: Lauren Myracle
Publisher: Abrams
Total Pages: 254
Release: 2013-08-27
Genre: Young Adult Fiction
ISBN: 1613125402

For as long as she can remember, Wren Gray’s goal has been to please her parents. But as high school graduation nears, so does an uncomfortable realization: Pleasing her parents once overlapped with pleasing herself, but now . . . not so much. Wren needs to honor her own desires, but how can she if she doesn’t even know what they are? Charlie Parker, on the other hand, is painfully aware of his heart’s desire. A gentle boy with a troubled past, Charlie has loved Wren since the day he first saw her. But a girl like Wren would never fall for a guy like Charlie—at least not the sort of guy Charlie believes himself to be. And yet certain things are written in the stars. And in the summer after high school, Wren and Charlie’s souls will collide. But souls are complicated, as are the bodies that house them . . . Sexy, romantic, and oh-so-true to life, this is an unforgettable look at first love from one of young adult fiction’s greatest writers. Praise for The Infinite Moment of Us STARRED REVIEW "The scenes of sexual intimacy are described with innocently erotic frankness, offering an ideal (if not idealized) model for readers on the cusp; this is Forever... for a new generation, offering character depth Cath and Michael never achieved. Summer love has never been so good." —Kirkus Reviews, starred review "In contrast to unhealthy depictions of sex and relationships that teenagers (and adults) are often exposed to in media and entertainment, Myracle offers up a passionate romance built on a bedrock of love, respect, and trust. And it’s difficult to see that as a bad thing." —Publishers Weekly "Two mature recent high school graduates fall in love and bring out the best in each other in Lauren Myracle's thoughtful exploration of an intimate relationship...the relationship between Wren and Charlie always remains realistic and involving." —Shelf Awareness "This charming romance has multidimensional characters, straightforward sexuality, and a pace that lets readers fall in love with the main characters. Myracle expertly captures the intense connection of first love, from the need to spend every moment together to trying to figure out how to communicate with one another." —School Library Journal "The single-focus intensity of Wren and Charlie’s feelings is spot-on for the age group... chapters move between both their perspectives as they grow into the relationship, offering readers of both sexes a rather compelling example of the how-to’s of intimacy." —The Bulletin of The Center for Children’s Books

The Art of the Infinite

The Art of the Infinite
Author: Robert Kaplan
Publisher: Bloomsbury Publishing USA
Total Pages: 417
Release: 2014-02-04
Genre: Mathematics
ISBN: 1608198693

Traces the development of mathematical thinking and describes the characteristics of the "republic of numbers" in terms of humankind's fascination with, and growing knowledge of, infinity.

Joker's Playground

Joker's Playground
Author: Lynn Hale Shauingér
Publisher: AuthorHouse
Total Pages: 57
Release: 2015-02-20
Genre: Poetry
ISBN: 149697056X

This book begins with the childhood sweetheart husband who was having strange behavior and nightmare flashbacks of Vietnam leaving his home. His wife and four young children are now stranded and alone. The wife is filled with two overwhelming emotions: (1) freedom, as no longer would she have to deal with this unfathomable behavior, and (2) extreme fear, fear of how she and the children would pay for food and rent in this most expensive city. As the endless calls come in from doctors, lawyers, police, and random women, the wife decides to test the citys infinite possibilities of love and hope. This puts her on the brink of insanity.

A Playful Path

A Playful Path
Author: Bernard De Koven
Publisher: Lulu.com
Total Pages: 305
Release: 2013-12-18
Genre: Education
ISBN: 1304351823

A Playful Path, the new book by games guru and fun theorist Bernard De Koven, serves as a collection of ideas and tools to help us bring our playfulness back into the open. When we find ourselves forgetting the life of the game or the game of life, the joy of form or the content, the play of brain or mind, body or spirit, this book can help us return to that which our soul is heir.

The Revolution Will Be Hilarious

The Revolution Will Be Hilarious
Author: Caty Borum
Publisher: NYU Press
Total Pages: 175
Release: 2023-02-28
Genre: Social Science
ISBN: 1479810851

An insider’s look at the power of comedy to effect social change From Trevor Noah’s The Daily Show and Hasan Minhaj’s Patriot Act, to Issa Rae’s Insecure and Corey Ryan Forrester’s Twitter feed, today’s multi-platform comedy refuses to shy away from the social issues that define our time.As more comedians lean into social justice activism, they help reshape the entertainment industry and offer creative, dynamic avenues for social change. The Revolution Will Be Hilarious offers a compelling insider’s look at how comedy and social justice activists are working together in a revolutionary media moment. Caty Borum invites readers into an expanding, enterprising arena of participatory culture and politics through in-depth interviews with comedians, social justice leaders, and Hollywood players. Their insights shed light on questions such as: What role does comedy play in helping communities engage the public with challenging social issues? How do social justice organizations and comedians co-create entertaining comedy designed to build the civic power of marginalized groups? And how are entertainment industry leaders working with social justice organizations to launch new comedy as both entertainment and inspiration for social change? Through this exploration, Borum argues that building creative power is crucial for marginalized groups to build civic power. The Revolution Will Be Hilarious positions the rise of social justice comedy as creative, disruptive storytelling that hilariously invites us to agitate the status quo and re-imagine social realities to come closer to the promise of equity and justice in America.