Author | : Tori Kosara |
Publisher | : National Geographic Books |
Total Pages | : 0 |
Release | : 2020-09 |
Genre | : Juvenile Nonfiction |
ISBN | : 1465497862 |
Issued with an assortment of LEGO bricks stored in cover pouch.
Author | : Tori Kosara |
Publisher | : National Geographic Books |
Total Pages | : 0 |
Release | : 2020-09 |
Genre | : Juvenile Nonfiction |
ISBN | : 1465497862 |
Issued with an assortment of LEGO bricks stored in cover pouch.
Author | : Daniel Lipkowitz |
Publisher | : DK Publishing (Dorling Kindersley) |
Total Pages | : 0 |
Release | : 2013 |
Genre | : Children's nonfiction |
ISBN | : 9781409327516 |
'LEGO Play Book' contains a collection of all-new LEGO building ideas that will inspire you to play with your favourite LEGO models in new and exciting ways. Organised in imaginatively themed chapters, covering everything from a safari and life under the sea to extreme sports and beach scenes, this book is designed to teach you how to get the most play out of your LEGO models.
Author | : Tori Kosara |
Publisher | : Penguin |
Total Pages | : 74 |
Release | : 2020-04-07 |
Genre | : Juvenile Nonfiction |
ISBN | : 0744030811 |
Build in some time for fun! Who can stack the tallest tower in 60 seconds? Can anyone solve the puzzle cube? With more than 50 fun challenges, puzzles, brainteasers, and games, get out your LEGO® bricks and put your friends and family to the test. ©2020 The LEGO Group.
Author | : |
Publisher | : |
Total Pages | : 80 |
Release | : 2020-09 |
Genre | : |
ISBN | : 9780241409466 |
Comes with exclusive bricks and game ideas to get the whole family playing together! Looking for ways to spend more quality time with your kids? Want exciting screen-free activities that all ages can enjoy together? Build in some time for fun with The LEGO® Games Book! This book is packed with more than 50 activities, including puzzles, challenges, brainteasers and games to do with LEGO bricks for kids aged 6 years and up - and grown-ups, too! Who can build the tallest tower in less than 30 seconds? Which team will win a no-thumbs building challenge? Can anyone solve the sliding brick puzzle? Get out your LEGO® bricks and put your family and friends to the test with more than 50 fun puzzles, challenges, brainteasers and games for kids aged 6 years and over - and grown-ups, too! The LEGO Games Book also includes all the LEGO bricks you need to complete at least ten of the challenges in the book. Packed with LEGO building ideas and activities for the whole family, there's a challenge or game for everyone to enjoy. Bring screen-free family fun home with The LEGO Games Book. You can build and play together to create memories that will last a lifetime! ©2020 The LEGO Group.
Author | : Michelle Goodridge |
Publisher | : Bloomsbury Publishing USA |
Total Pages | : 262 |
Release | : 2021-11-15 |
Genre | : Language Arts & Disciplines |
ISBN | : 1440867321 |
Helps librarians who are not themselves seasoned gamers to better understand the plethora of gaming products available and how they might appeal to library users. As games grow ever-more ubiquitous in our culture and communities, they have become popular staples in public library collections and are increasing in prominence in academic ones. Many librarians, especially those who are not themselves gamers or are only acquainted with a handful of games, are ill-prepared to successfully advise patrons who use games. This book provides the tools to help adult and youth services librarians to better understand the gaming landscape and better serve gamers in discovery of new games—whether they are new to gaming or seasoned players—through advisory services. This book maps all types of games—board, roleplaying, digital, and virtual reality—providing all the information needed to understand and appropriately recommend games to library users. Organized by game type, hundreds of descriptions offer not only bibliographic information (title, publication date, series, and format/platform), but genre classifications, target age ranges for players, notes on gameplay and user behavior type, and short descriptions of the game's basic premise and appeals.
Author | : Mark J.P. Wolf |
Publisher | : Routledge |
Total Pages | : 323 |
Release | : 2014-11-13 |
Genre | : Social Science |
ISBN | : 1317935454 |
Since the "Automatic Binding Bricks" that LEGO produced in 1949, and the LEGO "System of Play" that began with the release of Town Plan No. 1 (1955), LEGO bricks have gone on to become a global phenomenon, and the favorite building toy of children, as well as many an AFOL (Adult Fan of LEGO). LEGO has also become a medium into which a wide number of media franchises, including Star Wars, Harry Potter, Pirates of the Caribbean, Batman, Superman, Lord of the Rings, and others, have adapted their characters, vehicles, props, and settings. The LEGO Group itself has become a multimedia empire, including LEGO books, movies, television shows, video games, board games, comic books, theme parks, magazines, and even MMORPGs. LEGO Studies: Examining the Building Blocks of a Transmedial Phenomenon is the first collection to examine LEGO as both a medium into which other franchises can be adapted and a transmedial franchise of its own. Although each essay looks at a particular aspect of the LEGO phenomenon, topics such as adaptation, representation, paratexts, franchises, and interactivity intersect throughout these essays, proposing that the study of LEGO as a medium and a media empire is a rich vein barely touched upon in Media Studies.
Author | : James Batchelor |
Publisher | : White Owl |
Total Pages | : 162 |
Release | : 2023-10-30 |
Genre | : Games & Activities |
ISBN | : 139908495X |
What if there were video games that weren’t about killing things? The world’s biggest entertainment medium has come under decades of scrutiny because of its violent content. But here’s a little known fact: from the very beginning, non-violent video games have done as much, if not more, to shape the industry than violent ones. The Best Non-Violent Video Games is the first ever guide to the full breath of interactive entertainment. Discover the true variety the medium has to offer and learn how developers constantly find new ways to engage people by challenging their minds, testing their reflexes, and even tugging at the heartstrings. Take a journey through more than three hundred video games, stretching back to the very dawn of the industry and extending right up to modern day indie hits. You’ll learn more about the origins of some of gaming’s biggest franchises, discover underrated gems from developers of all sizes, and perhaps even find some new favorites. Written by a journalist with over 15 years of industry experience and more than 30 years of gaming experience, this guide is for anyone seeking something truly different from the video games space without dealing with guns and gore, or those simply looking for a change of pace.
Author | : Dana Pylayeva |
Publisher | : Apress |
Total Pages | : 146 |
Release | : 2017-01-23 |
Genre | : Computers |
ISBN | : 1484225651 |
Discover a role-based simulation game designed to introduce DevOps in a very unusual way. Working with LEGO and chocolate, using avatars, personas, and role cards, you will gain an understanding of the Dev and Ops roles as well as their interdependencies. Throughout the game, players go through a range of emotions and learn to expand the boundaries of individual roles, acquire T-shaped skills, and grow the Scrum-team circle to include Operations. The game combines ideas from "The Phoenix Project" with the experience gained from real-life challenges, encountered by development and operations teams in many organizations. Security vulnerabilities, environments patching, deployment code freeze, development and operations silos - the game helps simulate an end-to-end product delivery process and visualize the bottlenecks in the value delivery flow. Introduction to DevOps with Chocolate, LEGO and Scrum Game engages all five senses to maximize learning effectiveness and in three sprints takes players through a gamified DevOps transformation journey. What You Will Learn Play the Chocolate, LEGO and Scrum role-simulation game Gain knowledge of DevOps and how to apply the game to it See how this game illustrates the DevOps cycle as a case study Who This Book Is For Programmers or system admins/project managers who are new to DevOps. DevOps trainers and Agile Coaches who are interested in offering a collaborative and engaging learning experience to their teams.
Author | : Adam Jeremy Capps |
Publisher | : Adam Jeremy Capps |
Total Pages | : 150 |
Release | : 2021-07-25 |
Genre | : Computers |
ISBN | : |
The New Video Game Idea Book is a book that gives game makers ideas for a great new video game. It does so by giving the game maker new and old ideas to work with. It also goes over the philosophy of what makes a good video game, helps the game maker's imagination, shows them their options, and goes over the best methods for making a new video game. This is a helpful public domain book for making good video games.