The Medium

The Medium
Author: C. J. Archer
Publisher: Oz Books
Total Pages: 260
Release: 2012-07-01
Genre: Ghost stories
ISBN: 9780987337214

Seventeen year-old spirit medium Emily Chambers has a problem. Actually, she has several. As if seeing dead people isn't a big enough social disadvantage, she also has to contend with an escaped demon and a handsome ghost with a secret past. And then there's the question of her parentage. Being born an entire year after her father's death (yes, a year) and without the pale skin of other respectable English ladies, Emily is as much a mystery as the dead boy assigned to her. Jacob Beaufort's spirit has been unable to crossover since his death several months ago. It might have something to do with the fact he was murdered. Or it might not. All he knows is, he has been assigned by the Otherworld's administrators to a girl named Emily. A girl who can see and touch him. A girl who released a shape-shifting demon into the mortal realm. Together they must send the demon back before it wreaks havoc on London. It should be a simple assignment, but they soon learn there's nothing simple when a live girl and a dead boy fall in love.

The Medium and the Light

The Medium and the Light
Author: Michael McLuhan
Publisher: Wipf and Stock Publishers
Total Pages: 249
Release: 2010-03-01
Genre: Social Science
ISBN: 1606089927

Say the name Marshall McLuhan and you think of the great discover's explorations of the media. But throughout his life, McLuhan never stopped reflecting profoundly on the nature of God and worship, and on the traditions of the Church. Often other intellectuals and artists would ask him incredulously, Are you really a Catholic? He would answer, Yes, I am a Catholic, the worst kind -- a convert, leaving them more baffled than before. Here, like a golden thread lining his public utterances on the media, are McLuhan's brilliant probes into the nature of conversion, the church's understanding of media, the shape of tomorrow's church, religion and youth, and the God-making machines of the modern world. This fascinating collection, gathered from his many and scattered remarks, essays, and other writings, shows the deeply Christian side of a man widely considered the most important thinker of our time, a man whose insights into media and culture have revolutionized the field of media study and the way we see the world.

The Medium Next Door

The Medium Next Door
Author: Maureen Hancock
Publisher: Health Communications, Inc.
Total Pages: 290
Release: 2011-05-02
Genre: Biography & Autobiography
ISBN: 075731564X

At just five years old, Maureen Hancock discovered her ability to communicate with the dead. Descended from a long line of legendary Irish mystics, she was no stranger to the spiritual realm, but for fear of being misunderstood by her friends and family she kept the otherworldly messages to herself, eventually suppressing them completely. Maureen wouldn't hear the spirits again until she was in a near-fatal car crash. Soon after, she had hundreds of voices in her head, many of which helped her crack cases and expose fraud in her role as a litigation paralegal at a large Boston law firm. Then, when tragedy struck on 9/11, Maureen was bombarded with messages from the spirit world. As each one made contact with her, she finally came to terms with her calling: to communicate with the deceased, assist the dying, search for missing children, and teach the living about life after death, all the while raising her children in her suburban home. Maureen Hancock is literally is the Medium Next Door, and in this book and through her stories of her encounters with the otherworld as well as guided exercises at the conclusion of each chapter, she offers the same comfort and wisdom she shares in her healing encounters and lectures about what is out there waiting for all who are open to its mysteries. . . .

The Medium and the Scientist

The Medium and the Scientist
Author: Trevor H. Hall
Publisher:
Total Pages: 0
Release: 1984
Genre: Biography & Autobiography
ISBN: 9780879752767

Presents the story of Florence Cook, one of the most famous materializing mediums of Victorian England, and William Crookes, an eminent British chemist who investigated Florence and her attendant spirit, Katie King.

The Medium's Story

The Medium's Story
Author: Ken Morris
Publisher: Xlibris Corporation
Total Pages: 119
Release: 2009-06-08
Genre: Biography & Autobiography
ISBN: 1462804292

This is the true-life story of Ken Morris and how he went from being a child frightened by the sight of a ghost in his bedroom to one of the United Kingdom's top Spiritualist Mediums. After being awakened by the spirit of a young boy sitting on the end of his bed at the tender age of seven, Ken has spent most of his childhood and adult life communicating with Spirit and learning how to pass on the messages they have for those on the Earth Plane. Find out how Spirit helped Ken while he was a boy in school, while he was raising his younger sisters and brother and in his first job as an adult. Travel with him as he goes from church to church giving messages that prove life after death really does exist. Join him as he clears houses of unwanted spirit and helps guide and protect the public during paranormal investigations at some of England's most haunted locations. Included in the book is a section of poetry designed to bring comfort to those who have lost a loved one and descriptions of spiritual things ordinary people can be taught to do, such as reading tea leaves and doodles.

Inventing the Medium

Inventing the Medium
Author: Janet H. Murray
Publisher: MIT Press
Total Pages: 499
Release: 2011-11-23
Genre: Design
ISBN: 0262302802

A foundational text offering a unified design vocabulary and a common methodology for maximizing the expressive power of digital artifacts. Digital artifacts from iPads to databases pervade our lives, and the design decisions that shape them affect how we think, act, communicate, and understand the world. But the pace of change has been so rapid that technical innovation is outstripping design. Interactors are often mystified and frustrated by their enticing but confusing new devices; meanwhile, product design teams struggle to articulate shared and enduring design goals. With Inventing the Medium, Janet Murray provides a unified vocabulary and a common methodology for the design of digital objects and environments. It will be an essential guide for both students and practitioners in this evolving field. Murray explains that innovative interaction designers should think of all objects made with bits—whether games or Web pages, robots or the latest killer apps—as belonging to a single new medium: the digital medium. Designers can speed the process of useful and lasting innovation by focusing on the collective cultural task of inventing this new medium. Exploring strategies for maximizing the expressive power of digital artifacts, Murray identifies and examines four representational affordances of digital environments that provide the core palette for designers across applications: computational procedures, user participation, navigable space, and encyclopedic capacity. Each chapter includes a set of Design Explorations—creative exercises for students and thought experiments for practitioners—that allow readers to apply the ideas in the chapter to particular design problems. Inventing the Medium also provides more than 200 illustrations of specific design strategies drawn from multiple genres and platforms and a glossary of design concepts.

The Medium in Manolos

The Medium in Manolos
Author: Lauren Robertson
Publisher: Hay House, Inc
Total Pages: 225
Release: 2017-12-05
Genre: Body, Mind & Spirit
ISBN: 1781809690

Lauren Robertson is a medium with a difference. Since training as a psychic medium at the age of 14, Lauren has helped tens of thousands of people to connect with their loved ones in Spirit, and is known for her highly accurate readings and her ability to provide super-specific details from those who have crossed over. But it’s Lauren’s fresh, unique approach to mediumship that makes her stand out from the crowd. The Medium in Manolos tells the story of how this young woman overcame her own fears, self-doubt and self-consciousness to go from grieving granddaughter to con dent and empowered medium and coach. Discover: •How to handle your grief when a loved one dies •The three elements required to become a great Spirit communicator •Effective tools to clear your mind and elevate your consciousness so you can create a deep connection with Spirit •How to tell when a message you receive is genuine •What to do when you doubt yourself and your abilities Written with compassion, humour and warmth, this heart-warming book is both for people who have lost someone and are in the process of grieving and healing, and for those who wish to develop their own connection with Spirit and bring through messages for themselves and others.

The Medium of the Video Game

The Medium of the Video Game
Author: Mark J. P. Wolf
Publisher: University of Texas Press
Total Pages: 228
Release: 2010-07-22
Genre: Games & Activities
ISBN: 0292786646

Over a mere three decades, the video game became the entertainment medium of choice for millions of people, who now spend more time in the interactive virtual world of games than they do in watching movies or even television. The release of new games or game-playing equipment, such as the PlayStation 2, generates great excitement and even buying frenzies. Yet, until now, this giant on the popular culture landscape has received little in-depth study or analysis. In this book, Mark J. P. Wolf and four other scholars conduct the first thorough investigation of the video game as an artistic medium. The book begins with an attempt to define what is meant by the term "video game" and the variety of modes of production within the medium. It moves on to a brief history of the video game, then applies the tools of film studies to look at the medium in terms of the formal aspects of space, time, narrative, and genre. The book also considers the video game as a cultural entity, object of museum curation, and repository of psychological archetypes. It closes with a list of video game research resources for further study.