Valorant: Math for Kids - ADDING NUMBERS

Valorant: Math for Kids - ADDING NUMBERS
Author: T. H. E. HIVE
Publisher:
Total Pages: 56
Release: 2020-06-03
Genre:
ISBN:

The Valorant Math Book Find our full line of educational resources at http://amazon.com/author/booksbyhive BOOK CHARACTERISTICS For ages 7 and up 8.5" x 11" color pages Workbook features: Adding numbers from 0 to 22 Practice adding numbers Clear examples, instructions and objectives help children master and retain new mathematical concepts Colorful, whimsical products help children concentrate and stay motivated Exercise book for children, math activity book for children, math exercise book for children, math for children, math for children, math exercise book for children, math for children, Kids workbook, kids activity math book, kids math workbook, math workbook, kids math, math for kids

Valorant Math For Kids - Adding Numbers

Valorant Math For Kids - Adding Numbers
Author: Jackie Bonsai
Publisher: Independently Published
Total Pages: 58
Release: 2020-11-13
Genre:
ISBN:

Valorant Math Addition Workbook Give your kid a head start with our latest kinder learning book that teaches the basics of math. Adding Problems Math Workbook for Kids is a great way for your little one to learn basic adding mathematical skills. We've put together a variety of number activities that are both fun and educational! We've got little ones ourselves and know how important (and difficult!) it is to keep their attention! Why You'll Love this Book Fun and essential kinder math activities. Cute and inspiring themes. Practically sized and high quality.

The Art of Game Design

The Art of Game Design
Author: Jesse Schell
Publisher: CRC Press
Total Pages: 522
Release: 2008-08-04
Genre: Art
ISBN: 0123694965

Anyone can master the fundamentals of game design - no technological expertise is necessary. The Art of Game Design: A Book of Lenses shows that the same basic principles of psychology that work for board games, card games and athletic games also are the keys to making top-quality videogames. Good game design happens when you view your game from many different perspectives, or lenses. While touring through the unusual territory that is game design, this book gives the reader one hundred of these lenses - one hundred sets of insightful questions to ask yourself that will help make your game better. These lenses are gathered from fields as diverse as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, writing, puzzle design, and anthropology. Anyone who reads this book will be inspired to become a better game designer - and will understand how to do it.

Range

Range
Author: David Epstein
Publisher: Penguin
Total Pages: 369
Release: 2021-04-27
Genre: Psychology
ISBN: 0735214506

The #1 New York Times bestseller that has all America talking—with a new afterword on expanding your range—as seen on CNN's Fareed Zakaria GPS, Morning Joe, CBS This Morning, and more. “The most important business—and parenting—book of the year.” —Forbes “Urgent and important. . . an essential read for bosses, parents, coaches, and anyone who cares about improving performance.” —Daniel H. Pink Shortlisted for the Financial Times/McKinsey Business Book of the Year Award Plenty of experts argue that anyone who wants to develop a skill, play an instrument, or lead their field should start early, focus intensely, and rack up as many hours of deliberate practice as possible. If you dabble or delay, you’ll never catch up to the people who got a head start. But a closer look at research on the world’s top performers, from professional athletes to Nobel laureates, shows that early specialization is the exception, not the rule. David Epstein examined the world’s most successful athletes, artists, musicians, inventors, forecasters and scientists. He discovered that in most fields—especially those that are complex and unpredictable—generalists, not specialists, are primed to excel. Generalists often find their path late, and they juggle many interests rather than focusing on one. They’re also more creative, more agile, and able to make connections their more specialized peers can’t see. Provocative, rigorous, and engrossing, Range makes a compelling case for actively cultivating inefficiency. Failing a test is the best way to learn. Frequent quitters end up with the most fulfilling careers. The most impactful inventors cross domains rather than deepening their knowledge in a single area. As experts silo themselves further while computers master more of the skills once reserved for highly focused humans, people who think broadly and embrace diverse experiences and perspectives will increasingly thrive.

World Made by Hand

World Made by Hand
Author: James Howard Kunstler
Publisher:
Total Pages: 317
Release: 2009
Genre: Fiction
ISBN: 9780802144010

In the wake of a series of global catastrophes that have destroyed industrial civilization, the inhabitants of Union Grove, a small New York town, do anything they can to get by, as they struggle to deal with a new way of life over the course of an eventful summer, in a novel set several decades in the future. By the author of The Long Emergency. Reprint.

Manifesting Mr. Wonderful

Manifesting Mr. Wonderful
Author: Freya Eostre
Publisher: John Hunt Publishing
Total Pages: 246
Release: 2010
Genre: Body, Mind & Spirit
ISBN: 1846942691

This book offers a fresh and inspiring approach to the challenges many women face in today's world of dating. While revealing the nature of the sacred dance between masculine and feminine energy, Freya Eostre explains how to apply the essential tools needed to become confident in choosing a potential partner.

What Can Be Computed?

What Can Be Computed?
Author: John MacCormick
Publisher: Princeton University Press
Total Pages: 404
Release: 2018-05-01
Genre: Computers
ISBN: 0691170665

An accessible and rigorous textbook for introducing undergraduates to computer science theory What Can Be Computed? is a uniquely accessible yet rigorous introduction to the most profound ideas at the heart of computer science. Crafted specifically for undergraduates who are studying the subject for the first time, and requiring minimal prerequisites, the book focuses on the essential fundamentals of computer science theory and features a practical approach that uses real computer programs (Python and Java) and encourages active experimentation. It is also ideal for self-study and reference. The book covers the standard topics in the theory of computation, including Turing machines and finite automata, universal computation, nondeterminism, Turing and Karp reductions, undecidability, time-complexity classes such as P and NP, and NP-completeness, including the Cook-Levin Theorem. But the book also provides a broader view of computer science and its historical development, with discussions of Turing's original 1936 computing machines, the connections between undecidability and Gödel's incompleteness theorem, and Karp's famous set of twenty-one NP-complete problems. Throughout, the book recasts traditional computer science concepts by considering how computer programs are used to solve real problems. Standard theorems are stated and proven with full mathematical rigor, but motivation and understanding are enhanced by considering concrete implementations. The book's examples and other content allow readers to view demonstrations of—and to experiment with—a wide selection of the topics it covers. The result is an ideal text for an introduction to the theory of computation. An accessible and rigorous introduction to the essential fundamentals of computer science theory, written specifically for undergraduates taking introduction to the theory of computation Features a practical, interactive approach using real computer programs (Python in the text, with forthcoming Java alternatives online) to enhance motivation and understanding Gives equal emphasis to computability and complexity Includes special topics that demonstrate the profound nature of key ideas in the theory of computation Lecture slides and Python programs are available at whatcanbecomputed.com

The Best of the Marshall Memo

The Best of the Marshall Memo
Author: Kim Marshall
Publisher:
Total Pages: 388
Release: 2019-08
Genre: Education
ISBN: 9781948796835

For years, Kim Marshall and Jenn David-Lang have been considered "designated readers," curating ideas and research for busy frontline educators. Kim's weekly Marshall Memo summarizes the best articles from more than sixty magazines and journals.

Ramsay in 10

Ramsay in 10
Author: Gordon Ramsay
Publisher: Grand Central Publishing
Total Pages: 453
Release: 2021-11-02
Genre: Cooking
ISBN: 1538707829

Packed with recipes that are max 10 minutes to prep and 10 minutes to cook, RAMSAY IN 10 is your new everyday cookbook. In Ramsay in 10, superstar chef, Gordon Ramsay, returns with 100 new and delicious recipes inspired by his YouTube series watched by millions across the globe – you’ll be challenged to get creative in the kitchen and learn how to cook incredible, flavorsome dishes in just ten minutes. Whether you need something super quick to assemble, like his Microwave Sticky Toffee Pudding, or you’re looking to impress the whole family, with a tasty One Pan Pumpkin Pasta or some Chicken Souvlaki – these are recipes guaranteed to become instant classics and with each time you cook, you'll get faster and faster with Gordon's shortcuts to speed up your cooking, reduce your prep times and get the very best from simple, fresh ingredients. 'When I'm shooting Ramsay in 10, I'm genuinely full of excitement and energy because I get to show everyone how to really cook with confidence. It doesn't matter if it takes you 10 minutes, 12 minutes or even 15 minutes, to me, it's about sharing my 25 years’ of knowledge, expertise and hands-on experience, to make everyone feel like better, happier cooks.' -- Gordon Ramsay This is fine food at its fastest and fast food at its finest.